Posted by Marius Oberholster on Monday, January 6, 2014,
In :
wip
Hey all!
Let me just clarify that simulation here is literally meant. The game engine so far, does not contain volumetrics, but it does contain some things that can help you fake it, if you will, ie, simulate it.
I'm currently working on clouds and it looks great so far, but I think it can stretch far beyond just clouds. I would say that this method does require either a time lapse for a new scene or manual inserts to close the gap, at least initially.
For the moment, I only have this to show yo...
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