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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " colour" (Show all posts)

Anne Frank in color

Posted by Marius Oberholster on Monday, July 25, 2016, In : Colored 
Hey all!

I'm sure most of you have heard of Anne Frank, even if you don't know who she is. Well, I'm definitely not the Anne Frank expert, but I was really touched by her family's story during the second world war, especially on how she kept a diary and only just didn't make it out of that horrible situation... I wanted to color her picture, but GOD didn't release me to do that, until this morning. Almost as soon as I was properly awake, I was commanded to do so, so here it is in color:


Anne Fr...

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A new BGE Tutorial

Posted by Marius Oberholster on Monday, December 9, 2013, In : Tutorials 
Good day everyone!

I've been working on an amazing tool for the Blender Game Engine; a new tutorial! This one, is on Colours and Transparency in Actions!

- What does it talk about?
Kinda obviously just that, haha. I thought it was impossible to animate anything related to materials in actions until the code was added for it, but nope. It is very possible now!
Thank YOU JESUS for asking me to write this as well as giving a practical example in the tutorial below as well as for the one above! ...
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Progress on the output

Posted by Marius Oberholster on Monday, July 16, 2012, In : Tutorials 
Hey all!!

I've been working very hard to get some form of good result in depth and thankfully here it is:




Now, while the depth is great, it still only goes so far and then it doesn't go any further. In other words, if the object goes beyond a certain point, there is no more depth to give it and to you it will only be getting smaller.

The ideal is to get double the depth I have currently, but doing a two-step overlay (it helps focus a center of the scene), but there are many issues that still nee...
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