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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " conversion" (Show all posts)

5.1 Surround in Blender - Stereo to 5.1 in Audacity

Posted by Marius Oberholster on Monday, November 26, 2018, In : Tutorials 
Hey all!

This is a bit of an oddball tutorial as it contains two tutorials in one. Blender does an amazing job of surround sound, but in addition I get to share with you guys another solution that just really helps you deal with the problem of working with stereo when you really want surround - conversion!

So without ado, here is the tutorial itself:


GOD is so awesome!! (^^,)

 - So how good is Blender at 5.1?
Well, surprisingly, really really good! The only downside, as mentioned in the tutorial a...

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2D to 3D conversion - Proposal

Posted by Marius Oberholster on Monday, April 9, 2018, In : proposals 
Hey all!

I had the amazing priviledge of being able to write another proposal on Right-Click Select! Shockingly, I didn't actually blog about it, so that is what this is! Yay, hahaha!

So the basic idea is that you use the existing depth information (mist pass) to slice up the scene in as many slices as possible, causing something like this:



This means that you can now shift these slices and create what your eyes will see. I was extremely opposed to it, but it actually does make more sense to do ...

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Quick tip on video editing

Posted by Marius Oberholster on Wednesday, July 22, 2015, In : Tips 
Hey all!

If you have ever done any video editing with Blender's Video Sequence Editor, or VSE, then you know the issues involved with frame rates! For those who don't know what a frame is:
A frame is a single image in a sequence of images that is flashed to a viewer at a certain rate that enables you to see movement as a video. These images all flash at the same pace and the most common today are 24 frames per second (fps), 30fps, 25fps and of course, 60fps.

Now, in Blender, this causes a proble...
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