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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " cool" (Show all posts)

Game Engine - Animated textures

Posted by Marius Oberholster on Tuesday, October 22, 2013, In : Quick Blog Tutorial 
Hey all!

This is just so much fun! I was so surprised to find this out and I am super jazzed to share this QBT with you today!

These passed few weeks I've been blessed to be able to learn more about Blender's game engine or the BGE (Blender Game Engine) and on thing in particular that fascinated me. Also fairly puzzling, but cool nonetheless; animated textures. Basically it enables you to have constant movement throughout your games for things like water, grass, lava, etc. and even beyond that,...
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Unwrapping a fountain

Posted by Marius Oberholster on Friday, October 4, 2013, In : Quick Blog Tutorial 
Hey all!!

Today is a bit more lengthy, but it's still a very very quick technique; unwrapping a fountain!

This is a very quick example of what you can do with this:


Note: The entire scene is comprised of procedural textures, even the fountain and the water's animation


Now, let's get to it:
> In order to unwrap our little fountain (the water spout that is), we insert an open Cylinder mesh, pres NumPad1 to go to front view and unwrap (U) it to Cylinder projection:


> Clean up your unwrap. Usually, in ...
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Black light in Blender

Posted by Marius Oberholster on Friday, September 20, 2013, In : Quick Blog Tutorial 
Hey all,

Coming at you with another Quick Blog Tutorial on black light in Blender Render! Here is the result:


Click the image to see it in motion; opens in a new tab on FireFox

I don't know how many know that you can actually do this in Blender, but I only found out while writing the book. GOD wanted me informed about where the textures apply and how to make them visible, but for this specifically, HE hadn't given me any practical application apart from possible caustics on stationary objects, l...
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Nasa is being very generous

Posted by Marius Oberholster on Saturday, August 24, 2013, In : General 
Hey all!

Today I would like to share a little something I got from one person that got it from another person, that apparently found it on NASA's website. What is this thing? Free 3D models of various spacey stuff!

Obviously, I just really wanted to give this a go and I believe GOD gave me a quick chance to try it and this was the result (after HE had me fix the textures, but more on that later):



Obviously, I
'm no expert on these things and have never seen their bases...

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C'est un mushroom!

Posted by Marius Oberholster on Wednesday, July 10, 2013, In : Tips 
Hey all!

Just practicing my French a bit, lol. Here is a mushroom a friend challenged to me to make! It was such a difficult thing to do and I smugly thought: "this will be easy", lol. Famous last words I guess, lol. The Word also says that pride comes before a fall, so this one put me back in my proper place really quick. Thank YOU JESUS!

Here is the reference image I used.

Anywho, here is the final:


What made this image very difficult came down to a few things:
 - Little bits on the top
 - Colora...

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Digital bread; the only type that does not go stail, lol.

Posted by Marius Oberholster on Friday, September 14, 2012, In : wip 
Hey all!!

Here is an update on the toast!
Knocking it back a level from yesterday's color problems, I found it wisdom to make normal brown bread first and then add the toasting to it afterwards (that's what it looks like in real life; the one over the other).

So as a bonus in this update, I included what the node system for this one looks like: a ship (isn't HE the coolest with such surprises!!!!!!!)

Anyway, here's the update:


Looks a lot better than this, doesn't it:


The top image has much less co...

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Opus Codec

Posted by Marius Oberholster on Thursday, August 16, 2012, In : General 
Hey all!

For those of you who don't really go into much detail when it comes to video editing, you have many ways in which you can save a video. Many packaging ways, if you will, that can make the final video smaller in size than other packaging methods. These methods we call codecs. As this is a very competitive market to find the most effective packaging method, there are a lot of politics around their use and patents are involved, and so on and so on. What that means is, that if you use cer...
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