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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " cycles render" (Show all posts)

UV solution

Posted by Marius Oberholster on Friday, January 10, 2014, In : Tips 
Hey all!

Recently I was working on a tile example and I found something weird (this is in Cycles). I'm very used to Blender unwrapping well and having no problems with it's unwrapping, but there is one:

When your shape is too simple, with originally too few coordinates,
your unwrapping will not stretch or distort your textures along the unwrapping.


What I did find, very thankfully from above, is that if you subdivide it a bit, at least once, Blender has more points of reference and your UV will n...

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A little bright I would say

Posted by Marius Oberholster on Tuesday, September 24, 2013, In : General 
That is, to stare into the sun, haha.

Hey everyone,

Today I get to share a little sun glare I've been working on last night. It's not exactly what I wanted to achieve, but very close and I am very happy with this as a sun glare (what I wanted would fit a shiney metal glare, not the sun)!


(Click image to see this in action, fast and slow)

This was quite a challenge to make, though I was shown the basic idea quite a while back. Only yesterday HE showed me how to do it properly. I am very very happy...

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Rain can splash

Posted by Marius Oberholster on Monday, September 23, 2013, In : Quick Blog Tutorial 
Hey all!

I was given this assignment and I did not know how to approach this. I had an idea of how I would've like to do it, but that didn't workout at all the way I wanted it to. What am I talking about? Check this out first and I'll tell you:


(Click image to see animation; opens to new tab in FireFox)

That's right!! You can make rain drops have a splash in Blender without having reactor particles. How? Dynamic paint!
Unfortunately, this is a feature that is a bit much for an easy QBT, so for th...
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Some tips for added realism

Posted by Marius Oberholster on Monday, September 16, 2013, In : Tips 
Hey all!

I'm not someone who specializes in realism, but I have noticed some features in Blender Render that I have been very happy with in getting me closer to realism and I'd like to share some of them with you. Remember, most of these apply to Cycles as well and also to traditional arts!

- Ambient Occlusion (AO)
A strange corner shadow phenomenon I've never really seen much of in real life on the intensity that Blender can produce, though it is a fantastic boost, even on a low setting, set on...
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Glossy Black

Posted by Marius Oberholster on Monday, July 1, 2013, In : Tutorials 
Hey all!

A very much requested material (not requested from me, but definitely requested a lot) is a glossy black. And here is how you can make it in Blender Render as well as Cycles Render.

On Cycles Render, it is the easiest thing! Just add a new material to an object or area you want a glossy black and apply this to it:


(Thanx to Bizla from BA and other people who suggested the Mix node)



Blender Render is a bit more complex, since it is not as physically accurate as Cycles. So, I want you to c...
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3D Portfolio section!

Posted by Marius Oberholster on Friday, July 6, 2012, In : General 
I recently applied for a job and needed a proper portfolio of my 3D work (and I made sure I added only what HE wanted in) and you can check it out using the navigation at the top (far right).

Obviously, they will not remain the best works and will be replaced by other pieces as I learn and grow in skill, but I like the work so far!

Hope you enjoy scrolling through it!

Oh, about the feature pic. I did a comparison a while back between Cycles Render and Blender Render for the book I'm still workin...
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Blender Render VS Cycles Render

Posted by Marius Oberholster on Friday, March 9, 2012, In : General 
I can see a massive difference between the two, but I don't want to call one better than the other, because one is more developed and the other works different. So I'll say this: I personally still prefer Blender Render (BI)

Here's why I do.
I've used the same project, creating first a Cycles Render version and then a Blender Render version. Out of the two I like the overall look of the Cycles Render one more, but the capabilities in procedural textures in Blender Render overshadows the quality...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6


King James Version, Public Domain

Ultimate Glory

I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!

 
 

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