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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " detail" (Show all posts)

SSS and realism

Posted by Marius Oberholster on Tuesday, June 21, 2016, In : Learning 
Hey all!

For a while I've wanted to try making a Make Human character look real, but never really got to it. We're not talking years here, but a month or so, until a specific verse image about three weeks ago:



Ever since this one was made, I've really wanted to make a post about it, but I felt like GOD wanted it to publish on the ministry page first, before putting it out here. I don't know why, but I trust HIM and today is the day I get to share it with you guys.

> SSS - Sub-Surface Scattering
 ...

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Painting sculptural detail

Posted by Marius Oberholster on Sunday, December 29, 2013, In : Quick Blog Tutorial 
Hey all!

I was given the idea for this one, but I wasn't sure if it was going to work. Experience should've eased my mind on this one already. GOD has never shown me anything to write here that didn't work.

HE showed me that you can literally paint in your normal influence and I was like: "Really?! No..." and tried it on Saturday night and sure enough! You can!

Here's a video of what it looks like in action:

(~89 MB, Ogg)

Now, basically, you do exactly what you would, when you want to paint a text...
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The difference

Posted by Marius Oberholster on Tuesday, March 12, 2013, In : Tips 
Hey peoples!

During a tutorial I found that in some cases, it is actually better (and faster) to use physical detail than it is to use textures.

It works a bit like this:
____________________________________________________
small object------>------>------>------>------>------>---Big object
physical>physical>physical<mix>texture>texture>texture

So when you are doing something like trees or bushes, try physical detail first and see if that works for you.

Here is a mix of physical detail and textures:...
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Complex texture? Displacement? What is that?

Posted by Marius Oberholster on Thursday, October 11, 2012, In : General 
Hey all!

Seems I might have been a smidge too technical yesterday, haha.

A complex texture is a combination of a bunch of textures forming one result, like making the SA flag from a bunch of blend textures:


Every complex texture, will have a node system (it's DNA, building blocks, if you will), and a node system, looks like this for wood (if it is complex, and not the simple wood texture applied, which has no knots):


Displacement is what it says, something that is shifted from it's original spot....
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Cartooning in Blender

Posted by Marius Oberholster on Friday, February 3, 2012, In : wip 
I've seen some works by people on the BlenderArtists.org threads and I was amazed at how much 3D models can look like cartoons if done right so I asked a friend there, bizla, if he knew anything about it. He did, thankfully and he told me where to find the settings for it and after fiddling with it a minute or so, I found out the following:

Your object's outline size is not gonna change if you increase the edge threshold. Increasing the threshold only makes it more sensitive to the mesh and if...
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