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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " displacement" (Show all posts)

Ivies now have some leaves

Posted by Marius Oberholster on Monday, November 5, 2012, In : wip 
Hey all!

This is what the current preview render looks like:


I adjusted the above a bit, because it's lighting isn't finished yet and so it was a bit on the dark side, environmentally speaking, haha. Anyway, just added some brightness and contrast.

The leaves themselves are the most difficult and personally, I have to admit I couldn't get them as close to the real thing as I had hoped, but, I am very happy with the leaf shape:

I've seen this three-point shape not nearly as often as I would like t...
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Complex texture? Displacement? What is that?

Posted by Marius Oberholster on Thursday, October 11, 2012, In : General 
Hey all!

Seems I might have been a smidge too technical yesterday, haha.

A complex texture is a combination of a bunch of textures forming one result, like making the SA flag from a bunch of blend textures:


Every complex texture, will have a node system (it's DNA, building blocks, if you will), and a node system, looks like this for wood (if it is complex, and not the simple wood texture applied, which has no knots):


Displacement is what it says, something that is shifted from it's original spot....
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Cycles can displace complex texture setups!!!

Posted by Marius Oberholster on Wednesday, October 10, 2012, In : wip 
Hey all!

Today I felt that the Cycles section just fell short ito features and length (that it would depend on the tutorials to fill it out), but I went looking and HE helped me find a bit of a surprise that you may not know about.

Before today I thought that Cycles could only use the displacement modifier to create bumps and other stuff on the surface when using procedural textures to define those bumps and dents. While that does work, it only supports a single texture at a time and not a whol...
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Creating old wood with paint chipping off

Posted by Marius Oberholster on Tuesday, June 5, 2012, In : wip 
I've always liked the rustic look. It's very antique-ish, lol. But getting it to look right using procedural textures only is where the challenge comes in.

Last week I posted here about how the wood alone looks and I showed you a scaled Node system, but today I want to show the progress made from that initial look to the finished product now representin' as my personal facebook cover.

Here is where it was last week:


Looked okay, but remember I felt that most of the lines were too uniform.

I worke...

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