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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " dust" (Show all posts)

Anime style dust cloud

Posted by Marius Oberholster on Wednesday, April 20, 2016, In : Tutorials 
Hey all!



In some anime shows, there is a dust cloud that follows some explosions that looks a lot like this. I've wanted to do it for a while, but only got the release to give it a shot last night, after downloading Animation Nodes. I don't know 100% how Animation Nodes work, but I have to say, that it does take some getting used to and there is definitely a need for tutorials, hahaha. Having said that, you don't need animation nodes for this tutorial, though they do make things a lot easier!

S...

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New tutorial

Posted by Marius Oberholster on Wednesday, January 8, 2014, In : Tutorials 
Hey all!

A special day indeed. A new game engine tutorial:

Particles

As you know, I did a QBT version of this earlier this week, but this is much more in depth than that one. I replaced that one with this tutorial on the game engine page. The scene is of course not included, because this tutorial is about a method, not modeling, or texturing or whatever.

This short 10 page tutorial, cover to cover, is here to tell you how to figure out how to add particles for your particular situation.

I just kno...
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