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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " edge" (Show all posts)

ZTransparency Edge fix

Posted by Marius Oberholster on Wednesday, February 3, 2016, In : Tips 
Hey all!

A while ago, I posted an article about the edge that ZTransparency (in Blender Render) creates around solid faces in front of it and sometimes possibly even behind it. Just as a reminder, here is the image:


That white line is the background - it's not supposed to be there.

When you are doing a render that does not have many faces in front of ZTransparency planes, this is not an issue at all, but when you're talking trees or even city scapes, you have a serious issue on your hands.

The re...

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Something different

Posted by Marius Oberholster on Tuesday, April 30, 2013, In : Tips 
Hey all!

Yesterday afternoon I wanted to do something different, so I started playing around with the tooning features Blender already has, before Freestyle becomes official. I want to know what I can use to add effects and so on, if it is required initially :). Also, I see many renders don't maintain a solid line scale to decrease detail as an object becomes smaller in relation to the frame. For example, look below at the Suzanne in the background.

So, I tested it with Suzanne:


This combines va...

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Cartooning in Blender

Posted by Marius Oberholster on Friday, February 3, 2012, In : wip 
I've seen some works by people on the BlenderArtists.org threads and I was amazed at how much 3D models can look like cartoons if done right so I asked a friend there, bizla, if he knew anything about it. He did, thankfully and he told me where to find the settings for it and after fiddling with it a minute or so, I found out the following:

Your object's outline size is not gonna change if you increase the edge threshold. Increasing the threshold only makes it more sensitive to the mesh and if...
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