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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " editing" (Show all posts)

How to ensure quality audio

Posted by Marius Oberholster on Tuesday, January 21, 2020, In : Tips 
Listen To The Post

Many of you know I absolutely love singing and film making and general content production. You do too, or you won't be reading this in the first place! lol.

Since we're on the same page, I want to share with you a few really crucial things that will help you always produce the best possible audio for your projects. For this post, we're ignoring the hardware aspects of it, like what mic to buy.

1) High Hz and large file sizes does not a quality file make
I've worked with audio...

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An approach to shading

Posted by Marius Oberholster on Monday, December 30, 2019, In : Tips 
Hey all!

So a few months ago, before all the COPPA stuff cropped up, I asked you guys what you do when you do NPR or toon shading - specifically related to shading. I did get one response, so holla to you! lol. I said I would share it, but unfortunately, with how YouTube decided to comply with COPPA, it's up to creators to identify who their content is for and not how old the users are - this means I will lose comments and already lost the community tab... Sorry... It's just because I do tutor...

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Quick tip on video editing

Posted by Marius Oberholster on Wednesday, July 22, 2015, In : Tips 
Hey all!

If you have ever done any video editing with Blender's Video Sequence Editor, or VSE, then you know the issues involved with frame rates! For those who don't know what a frame is:
A frame is a single image in a sequence of images that is flashed to a viewer at a certain rate that enables you to see movement as a video. These images all flash at the same pace and the most common today are 24 frames per second (fps), 30fps, 25fps and of course, 60fps.

Now, in Blender, this causes a proble...
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