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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " effect" (Show all posts)

Anime Motion Blur techniques

Posted by Marius Oberholster on Wednesday, November 24, 2021, In : General 
Hey all!



So, yesterday's video in the BNPR group on Facebook was an interesting result and I'd like to kinda share the process a bit and what I'm thinking. I uploaded it to YT unlisted for you:

The image below shows how to create a very simple sub for slow parent. It does not have a falloff - it is a 1:1 vector delay. You can think of it as the old Nokia3310 version of Snake. For a huge share of animation sequences that don't depend on the NLA, this method should be ...

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Tutorial for the node groups

Posted by Marius Oberholster on Saturday, October 27, 2018, In : Tutorials 
Hey all!

Recently I got to share some seriously awesome node groups with you guys and today I get to share a tutorial about how some of them work (based on how a few works, you'll get how I was led to build them and be able to use them easily).


GOD is so amazing!! (^^,)

Because I know a lot of you are new to nodes, I would like to make a short FAQ here about what they are and why they are what they are. There was a time in my life when I opened the node editor and promptly closed it, hahaha, so ...

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Yay, it's up

Posted by Marius Oberholster on Wednesday, September 17, 2014, In : General 
Hey all!

The last post I did was on the other blog - about cast approx in the material options. Check it out!

Today I want to share with you something of an experiment for me - writing sound effects as well as music!
This is a fairly recent video I did for Cross Allegiance:


(Check out the rest of our videos on our YouTube channel - Editing done by Sterling C Franklin)

I was going for a spacy look with this one, because this is an abstract concept that translates into the natural. Basically, it com...

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Style watch

Posted by Marius Oberholster on Tuesday, April 29, 2014, In : Quick Blog Tutorial 
Hey all!

I totally encourage you all to check out this post.

When you do research on how anime's are made (and any old cartoons), you find that the backgrounds are almost always hand painted. As far as Blender work goes, there's no way (unless GOD tells me to), that I'm going to hand paint every background for a project I'm currently working on. This is a test of an environment with a painterly look to the background and foreground that would make up part of the same elements:

Now, Picture to pe...
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Modifiers in the graph editor

Posted by Marius Oberholster on Monday, October 28, 2013, In : Quick Blog Tutorial 
Hey all!

First off, have a fantastic new week!
Secondly, I'm coming at ya with another QBT! Modifiers in the graph editor!

I like exclamation points, haha. Anywho, there are various uses for these modifiers, like looping a short animation sequence, like a walk cycles or editing one like making a camera shake as-if handheld, like in the examples below.

This one is of the camera animation without the modifiers:

(I added a little compositing just to enforce the camera-ness of the example)

This one is ...
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A little progress

Posted by Marius Oberholster on Friday, November 30, 2012, In : wip 
Hey all!

Remember yesterday's post? Well, this is taking yesterday's work just that step further:


I really like it, but I have to admit that it could've used some grasses, stones, possibly even a tree (oh yes, there are underwater trees and underwater lakes). Eitherway, it came out cool.

For this image, I actually used the motion blur in Cycles. On my GPU mode it seems to support motion blur, but since my CPU is stronger, it's a waste trying to render with the GPU. Now, both working together, th...
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A bit off-topic: Wet bricks

Posted by Marius Oberholster on Tuesday, November 6, 2012, In : General 
Heya!

Over the last weeks, I have been posting about the tutorial I am working on and while I currently am experiencing quite a bit of difficulty there, it has given me some time to just mess around trying to look for a solution (already prayed and waiting for HIM to reveal it).

While messing around with some of the textures, I came across a combination that works really well for wall tiles, but after playing with it a bit, turned it back into bricks I add the gloss node as well and got this in...
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