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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " global" (Show all posts)

Just a quick update

Posted by Marius Oberholster on Saturday, September 15, 2012, In : General 
Hey all!

Yesterday I wanted to make a proper render with full global illumination and so on, and after about 2.5 hours, it reached 900+ passes and I stopped it there. When I wanted to print screen, I pressed F12 instead; bam!! There goes 2.5 hours, hahaha.

Oh well. This morning I rendered again and stopped it at 896 passes. Here it is:


(For those of you wondering what that target is in the middle of the image: it's the 3D cursor)

Have a great day everyone! Still plenty to do on this and hopefully...

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A world mapping tip.

Posted by Marius Oberholster on Wednesday, February 29, 2012, In : Tutorials 
In the new Blender releases, there are a few bugs, one of which is a mapping issue in Blender Render, aka Blender Internal BI), that prevents any procedural textures (and possibly images), from sticking to the world. Global mapping responds exactly the same as View mapping, which means if your camera moves, your texture moves with it (not very realistic at all).

So as I was seeing the problem (knowing this error was in the tutorial), I had no clue as to what to do and HE gave me a brilliant so...
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