In the new Blender releases, there are a few bugs, one of which is a mapping issue in Blender Render, aka Blender Internal BI), that prevents any procedural textures (and possibly images), from sticking to the world. Global mapping responds exactly the same as View mapping, which means if your camera moves, your texture moves with it (not very realistic at all).
So as I was seeing the problem (knowing this error was in the tutorial), I had no clue as to what to do and HE gave me a brilliant so...
Continue reading ...