The Blog

About Me


Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " god" (Show all posts)

IndySpotlight

Posted by Marius Oberholster on Wednesday, November 25, 2015, In : News 
Hey all!

There is a website out there that markets independent (aka, unsigned) Christian Artists of various trades in multi-media. It's called IndySpotlight. The lady who is the steward thereof, posted in Christian Animators (a facebook group) on Sunday about this website, but I basically glanced over it. Later that night, I felt GOD wanted me to share this video on that same group:



So I did, under internal protest, because I hate, for lack of better term, to shove my work down people's throats...

Continue reading ...
 

A few compositing tips - Toons

Posted by Marius Oberholster on Tuesday, March 17, 2015, In : Tips 
Hey all!

As you all know, I am a huge fan of the cartoon looks out there and especially how the style is approached. After a while, I realized, by GOD's grace, that essentially, you can treat a finished animation as raw footage from a camera. That allows you to get a very distinct look. This is a very very basic scene, but it illustrates my point:


(Everything rendered and composited in one project)

Okay, now, this also works for video, especially if you have access to render layers, like in Blen...
Continue reading ...
 

Underwater Compositing - Softness

Posted by Marius Oberholster on Monday, February 9, 2015, In : Quick Blog Tutorial 
Hey all!!

Today we cover the last in the series on underwater compositing! There may still come future posts on certain features that still apply, but as far as compositing goes for a basic underwater scene, we're ending today :D.

As you've seen, we're covering softness today. While this is not always required, there is a certain presence to water that to most often presents itself as a softness. You'll find it even out of water in very humid conditions, but really makes most underwater scenes ...
Continue reading ...
 

Underwater compositing - Sun rays and caustics

Posted by Marius Oberholster on Friday, February 6, 2015, In : Quick Blog Tutorial 
Hey all!

Now, recently, we've been talking about underwater compositing and today's example will show you just how much compositing it takes, at least in Blender, to really get that look.

Here is today's final:


As you can see, it looks nice and fuzzy, has a shallow water type feel to it, yet still quite deep as you can see the water surface and the beams stop before hitting the bottom.

This is what it looked like before any compositing was done:


Let's get on point for today's post - caustics and...
Continue reading ...
 

Underwater compositing - Mist

Posted by Marius Oberholster on Wednesday, January 28, 2015, In : Quick Blog Tutorial 
Hey all!

Been a while since the last post, but this one is something I've learned a little bit on, so I hope this helps you tons! :D

Something that can easily be missed when it comes to underwater compositing is mist or a cloudiness. This comes from the way light bounces in the water, as well as other particles in the waters. Just think of a misty day. You can only see so far. Depending on the kind of water you are in, you will have varying decrees of clarity.

BUT! This is not a white mist. Ther...
Continue reading ...
 

Underwater compositing - Brightest boost

Posted by Marius Oberholster on Thursday, December 11, 2014, In : Quick Blog Tutorial 
Hey all!

Now we're on to part two of the series on underwater compositing. Obviously, I'm no expert at this, but what I do know I do like to share, so I hope you find this helpful.

Personally, I used Blender Render a lot. It is the old render engine in Blender and it does not support caustic light. I remember when I started out with Blender, I really really tried to figure out how to make it make that light, but nothing, haha.

In compositing, you have, in situations like Blender, values that go ...
Continue reading ...
 

Underwater compositing - Color fringe

Posted by Marius Oberholster on Wednesday, December 3, 2014, In : Quick Blog Tutorial 
Hey all!

Today I want to share a little trick with you that GOD taught me on compositing for underwater. Now, granted, this may not be anything new to you, as you may have done something along these lines before using the lens distortion node, but using lens distortion has some draw backs which is why GOD taught me this method.

Problems with using the lens distortion node:
- Firstly, it is a great node and it's very useful for adding that special imperfection to a render, but its dispersion is n...
Continue reading ...
 

A few tips on Freestyle rendering

Posted by Marius Oberholster on Tuesday, August 19, 2014, In : Tutorials 
Hey all!

Firstly, thanx to all those who visit regularly. I hope you find the information here useful!

Anyway, getting on today's post; Freestyle! :D

Just to show you I know a little about it, I put together a collage of renders:



Freestyle, as you all know, is that feature (now in Cycles too), that allows you to add outlines to 3D shapes, like cartoons.

I've been working with freestyle for a while now and have it to the point, where I just adjust line thickness and then that's it, so, today, I wan...

Continue reading ...
 

An earthquake

Posted by Marius Oberholster on Tuesday, August 5, 2014, In : The Gospel 
Hey all!

Long time no post, but today I don't come with a work in progress, but as one making an appeal.

Today I felt an earthquake for the first time. I'm not one to feel these all the time, as we live in a nation that is largely free of such things. Mining areas apparently have more, which is understandable, but earthquakes are much more than just a thing that occurs.

They are:
- A sign of GOD's power (Hebrews 12:26)
- Nature's travailing in waiting for the Sons of GOD to be revealed (Romans 8:1...
Continue reading ...
 

Moving onto video

Posted by Marius Oberholster on Thursday, March 27, 2014, In : Teaching and prayer 
Heya everyone!

Today I get to share a recent project. Now, I'm not new to video, yet I still feel like a total amateur, haha. Evenso, I'm rather thankful with how this turned out:



While I know GOD helped me make most of what you see, I'm not the only one who put the final together, that was Sterling. I only made the pieces, he stuck them together. Be sure to check out his SCF Mobile for his programming work and Cross Allegiance.org and Djsterf.Net for his ministry work.

> Sound is a lot harder t...
Continue reading ...
 

Verse images

Posted by Marius Oberholster on Tuesday, March 4, 2014, In : Teaching and prayer 
Hey all!

On Monday, aka yesterday for most, I made a post on the Facebook page on verse images I was given the opportunity to make. Since there are quite a few and you may not have liked our ministry page just yet, I added the images here for you to enjoy!





(All the above was made with Blender)



(The above three were made using Inkscape)
(Some finishing and/or cropping was done with The Gimp)

There are a few more and quite a few more ideas I still need to put to images, but thus far, these are what ...

Continue reading ...
 

Expressions

Posted by Marius Oberholster on Monday, January 20, 2014, In : Quick Blog Tutorial 
Hey all!!

Yes, expressions, but not as in:
:-)
[^^,]
('c ',)
or even
q^_^p

No, we're talking, the expressions we use in programming! Oh yes, we're going to get to grips with some of it today!


An expression is something that acts as a filter. It can be explained as follows:

I want something to go through, only when it is in a certain range, for example:

I have a speedometer, but the steering should have no effect on movement below a certain speed. Now, I'm going to write something like this in the expre...
Continue reading ...
 
 
Social
(+27) 073 104 2834   |   marius.oberholster@gmail.com   |   Contact

Make a free website with Yola