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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " groups" (Show all posts)

Major Node Groups Update and news

Posted by Marius Oberholster on Saturday, August 10, 2019, In : News 
Hey all!!

A few things in this post:
 - Bring Gerco Home
 - Node groups - one update and a few new features
 - Update on Exodus and YouTube

Bring Gerco Home is a campaign to fund the money to pay the ransom for Gerco's release. Gerco is was a paramedic at the time of capture and is currently held hostage to the small amount of $1.5mil. I have no idea who they think they've kidnapped, but the family simply doesn't have that kind of money. Not even close. The exchange rate isn't friendly here either...

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Optimizing Node Groups

Posted by Marius Oberholster on Wednesday, October 31, 2018, In : Tips 
Hey all!

NOTE: Don't just skim the headings - they are not clear enough for you to know what I mean.

I got to share with you all a special set of group nodes affectionately called 2Depth. These cover 2D to 3D conversion and some other depth based nodes. One in particular is called the parallax 3D node and this one was known mostly for it's slowness and secondly for it's sharp 3D results. Now, it's going to be the other way around!

The LORD helped me take the processing time down to 5 seconds fro...

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Tutorial for the node groups

Posted by Marius Oberholster on Saturday, October 27, 2018, In : Tutorials 
Hey all!

Recently I got to share some seriously awesome node groups with you guys and today I get to share a tutorial about how some of them work (based on how a few works, you'll get how I was led to build them and be able to use them easily).


GOD is so amazing!! (^^,)

Because I know a lot of you are new to nodes, I would like to make a short FAQ here about what they are and why they are what they are. There was a time in my life when I opened the node editor and promptly closed it, hahaha, so ...

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