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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " image" (Show all posts)

Some new additions

Posted by Marius Oberholster on Saturday, March 29, 2014, In : General 
Good day everyone!

Recently I've been able to push out work on a scale that amazes me when I look back on it and I am very very thankful to have been able to and some of these works have been added to the portfolio site.
These works cover three types:
- Video Thumbnail
- Animation
- Verse image

Granted, I did not upload everything and it only occurred to me while writing this, that I didn't, haha.

Under video thumbnails and verse images, these pieces have stood out for me the most:



Out of the video w...
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Compositing solution

Posted by Marius Oberholster on Monday, March 24, 2014, In : Quick Blog Tutorial 
Hey all!

Been a long time since I've put up a QBT and I think we're due for one!

Today's QBT is about compositing and finally, saving that result. See, recently, Andrew Price, from Blender Guru, reported what he and possibly a lot of other users, thought was a bug. Honestly, I didn't, but I did think it was odd. Basically, it does not refresh the compositing results to the UV/Image editor, unless you keep it open the whole time.

There is, however, a solution. When you composite, you typically us...
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Verse images

Posted by Marius Oberholster on Tuesday, March 4, 2014, In : Teaching and prayer 
Hey all!

On Monday, aka yesterday for most, I made a post on the Facebook page on verse images I was given the opportunity to make. Since there are quite a few and you may not have liked our ministry page just yet, I added the images here for you to enjoy!





(All the above was made with Blender)



(The above three were made using Inkscape)
(Some finishing and/or cropping was done with The Gimp)

There are a few more and quite a few more ideas I still need to put to images, but thus far, these are what ...

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Rain can splash

Posted by Marius Oberholster on Monday, September 23, 2013, In : Quick Blog Tutorial 
Hey all!

I was given this assignment and I did not know how to approach this. I had an idea of how I would've like to do it, but that didn't workout at all the way I wanted it to. What am I talking about? Check this out first and I'll tell you:


(Click image to see animation; opens to new tab in FireFox)

That's right!! You can make rain drops have a splash in Blender without having reactor particles. How? Dynamic paint!
Unfortunately, this is a feature that is a bit much for an easy QBT, so for th...
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Time will be no more

Posted by Marius Oberholster on Thursday, August 8, 2013, In : The Gospel 
Hey all!

This one developed in a funny way. Not like ha-ha, just different than most works, which are planned pieces, not just growing into something.

I experimented with rigid body physics in Blender yesterday and while I got some okay results, I need to learn about the constraints for these kinds of physics options. While they are extremely useful, I don't know how to use them just yet, lol.

Anyway, after trying this and trying that, I just didn't get anywhere, until GOD suggested I use what I...
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Rendering out an animation as an image sequence is good!

Posted by Marius Oberholster on Thursday, September 20, 2012, In : General 
Was wondering what to post today and I believe this will be of great help to you if you are new to Blender or even been working with it a long time and need some tips.

A while ago, just after starting with Blender, I would always render out directly to video. I thought that was the best way of doing it, because I mean, after all, I wanted the final piece to be a video. Logic doesn't always apply when you are new to a program, especially not Blender.

Shortly after I was lead to Andrew Price's we...
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A bit of an announcement

Posted by Marius Oberholster on Friday, February 17, 2012, In : General 
It seems BlenderArtists.org has a problem with the amount of images they are getting posted on the threads, so I'm forced to make this the main location for updates regarding progress on projects. That means, for the most info, check the threads and FB for notifications as to when I post or subscribe using the "Subscribe to this blog" widget on top of the page.

As a first update, I'd like to mention Cycles! The new render engine unique to and built into Blender. What makes it unique to Blender...
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