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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " layering" (Show all posts)

Free tip today: Factor versus Color

Posted by Marius Oberholster on Monday, October 8, 2012, In : wip 
Hey all!

In the node editor, you will find that when you have something like a Mix node, that there is a Factor input. This input can be altered in varying ways, by using a texture. But, every texture has both a Color and a Factor output, both of which have an effect on the Factor of that Mix node or other node having a Factor input.

The big thing here is to remember that the Factor and Color output is not always the same and can produce very different results:


(Left = with Color,  Right = with ...

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Some book time!

Posted by Marius Oberholster on Thursday, October 4, 2012, In : General 
Hey all,

Today I got to work on the book again (can anyone say yey!), lol.

I am currently in the section that describes how you can layer them to get various effects and so on and this little image, is from that chapter. This one, specifically, deals with layering using procedural textures to mask, if you will, other textures:

(Cube with emission shader to show the texture/material exactly as it is)

For now, the Cycles part is more about the principle of what you do and how you do it, but not goi...

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Slowly toasted for too long

Posted by Marius Oberholster on Monday, September 17, 2012, In : General 
Heya!

Finished the toast today. What a work-out with Cycles!
Here is the final toast:

Only rendered at 100 samples
(click for full-res version in new tab)

I have to say, I really enjoyed this project and I have learned quite a bit on Cycles. Particularly how to layer procedural textures. It was a blast. For the toasted color I think it is too black, but I tried getting it lighter (didn't wanna budge). Oh well. Would still look good as a prop for a scene's background, so in that sense I believe it ...
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Node texture section almost finished!

Posted by Marius Oberholster on Tuesday, April 10, 2012, In : wip 
The Blender Render section of the book still needs quite a bit of work, but I'm glad to report that the node texture section is almost complete. This is a page from that section, that explains how to layer. Want the writing to be in focus? Buy the book when it comes out (^c ^, ).
(for full-res: right-click > View Image)

(not page 1, but page numbering will be done after everything has written)

Thank you for reading and I will keep you posted on progress (^^,)!!

Thank YOU!!!!! Without YOU, JESUS, ...

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Texture node section started!

Posted by Marius Oberholster on Friday, March 30, 2012, In : wip 
Heya everyone!!

I have started working on the Texture Nodes for Procedural Textures (quite a mouth full, lol). Anyway, just to show you what you can do, I made something that you can't do without using texture nodes (when using procedural textures). An old dingy wall with plaster and paint chipping off and the wall itself is cracked.

This is it:


Usually I would use normal for this, but since the normal setting didn't give me the depth I needed, I had to go for an alternate approach: actual displ...

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