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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

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Integration is a process

Posted by Marius Oberholster on Wednesday, February 23, 2022, In : Just for fun 
Hey all!!
Last week we took a pleasant break from the film making posts and we're still kind veering off a bit, but it actually also does relate... confused? Me too, LOL. Anyway, this week I want to share about a recent movie that has made headlines, but not for the reasons we all had kinda hoped.

- JUMPS BACK A BIT -

A short while ago, we spoke about the style or medium of the movie and that applies here. When you're dealing with an established franchise and you go and flip it's medium to...

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A different solution

Posted by Marius Oberholster on Wednesday, February 16, 2022, In : General 
Hey all!



I've done many tutorials over the years - roughly 60+. That's nothing to snuff at, hehehe. It takes many many many many hours of work just to make one, and we're not even talking about the actual recording and editing part!

Over the years, I've gotten requests to make the files available for download, which I had an issue with at the time, for many reasons, but one was that I had no stable way of sharing the files. That, and I take a VERY long time to make a decision on something, but ...

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Perform Perform Perform!

Posted by Marius Oberholster on Wednesday, November 3, 2021, In : Learning 
Your performance must soar - if it just kinda hovers, it's not gonna... wait for it... fly, lol.


Image by Clint Post from Pixabay 

Jokes aside, a really solid performance comes in various forms. I remember a short video from Finding Nemo's BHS (behind the scenes) and the animator that did Dori's animation for the shot where they think Nemo's gone and Marlin leaves her to go home, he pulled out all the stops to make it as personal as he can and the director still wanted more. I was like, REALLY?...

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Always start on paper!

Posted by Marius Oberholster on Wednesday, October 20, 2021, In : Learning 
You hate the planet!! You're awful! HOW COULD YOU?!
It's quite simple really [tearing sound], see? lol.

There is a classic saying that says if you fail to plan, you plan to fail! While I do not agree with this 100%, I have seen the MASSIVE difference that comes from planning - not just in quality at the end, but also the time savings!


Image by Bruno_Germany from Pixabay

I've been playing around with probability in number sequences for the passed few weeks and I have to say, it is so so so importa...

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Explore different styles and incorporate the best fits

Posted by Marius Oberholster on Wednesday, October 13, 2021, In : Learning 
Hey all!!

Sometimes we can find ourselves in an echo chamber of sorts and it can mean we get locked into certain norms, expectations, formulas, etc. This is why we always need to, as they say, broaden our horizons, look at different things and find inspiration in unlikely places, if you will.


Image by Engin Akyurt from Pixabay

Let me give you an example I saw recently. I recently saw Ready Player One and it has a very strong point in that it has it's own grounded world, but it contains many worl...

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Production Design

Posted by Marius Oberholster on Thursday, October 7, 2021, In : Learning 
Hey all!


Image by chraa from Pixabay

I saw a post by DreamWorks on LinkedIn a short while ago - they have a lot of open spots on their TV production teams. They were looking for a production designer and I didn't know what exactly that is, so I obviously checked what they wanted - A Production Designer is responsible for the final look of the show/film/art/design, etc.

Personally, if I could make everything anime, I would, BUT, I know that is not the only style in existence. It doesn't fit all s...

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1 - Interesting Developments

Posted by Marius Oberholster on Tuesday, September 21, 2021, In : News 
Hey all!

I hope you're all doing well! I have had covid, if some of you don't know. If you were curious about whether it's real, OH YEAH, it is VERY real, lol, and not pleasant. While being fit does help you A LOT (I have been sicker), it is by no means a protection against it and if you are not, it can kill you much more easily. DO NOT give it that chance. If you're a self-proclaimed couch potato, I really wanna encourage you to just start going for a walk everyday - or find some other physic...

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New Tutorial - For Anime Adoration Sparks

Posted by Marius Oberholster on Thursday, March 25, 2021, In : Tutorials 
Hey all!

It was so good to be able to tackle a new tutorial again! I hope I get to make more going forward. I'm still on another much bigger video, but I'm struggling to put together footage for it. May just pull pixabay in for it, lol.

Anyhow, NEW TUTORIAL!

Adoration Sparks/Sparkles, are nothing new to anime, but not something that is often captured. As with other anime visuals, it's the characters that matter and the visual language simply tells us more about the characters on-screen, their re...

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Interpreting A Tutorial [Blender]

Posted by Marius Oberholster on Wednesday, February 20, 2019, In : Learning 
Hey all!

Yay, third video of 2019!! GOD is so good!

Here it is:
GOD is so good!!!

The aim of this video is really to get you into the frame of mind to learn what it takes to take any tutorial that might prove useful to you and use it in any engine in Blender (to some extent obviously). Since all engines are not the same, results will vary between engines, but you can still get a lot of value out of old tutorials while you switch to 2.8! It'll get you over that educational learning curve and not o...

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BGE - Overlay scene

Posted by Marius Oberholster on Friday, November 1, 2013, In : Quick Blog Tutorial 
Hey all!

Coming at ya with another QBT relating to the Blender Game Engine. This time, we're discussing a scriptless solution to the information mismatch we get when we have more than one scene on-screen. So here is something you may have tried and found out it didn't work (please let me know if this is a bug we can report).

In order to use a text object to display information, you use the property actuator to copy an attribute to the, writing space, if you will, of the text object, but, while ...
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Two things

Posted by Marius Oberholster on Friday, March 15, 2013, In : General 
Hey all!

 - First South African Blender Meetup

So tonight was the first South African Blender meetup and I couldn't attend (didn't know it was happening until tonight, LOL). Anyway, the whole purpose of it, was to discuss what to do for a meetup over here that would make sense for locals (such as workshops, just hang out, creating a movie as a group, etc.). Whatever the outcome, I would really like to know. You can keep an eye on the Blender Nation feed found at Blender.org for updates on more ...
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