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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

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GOD is awesome!!

Posted by Marius Oberholster on Saturday, December 5, 2015, In : News 
Hey all!

While that may be like stating the obvious, I have to say, I am amazed that GOD uses me every day to reach out to the CG industry with educational material in the form of tutorials. I never run out of material, because GOD never stops teaching me and I need to learn so much!! Wow!

Anyway, this post is about being grateful for this - a feature on BlenderNation!!

I could just freak out and scream from excitement!! Not because I think it's such a wonderful website (which it is), but becaus...

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Film look in Blender

Posted by Marius Oberholster on Thursday, November 26, 2015, In : Tutorials 
Hey all!!

Tutorial time again!! :D

I really luv doing video tutorials, especially when it's something that GOD showed me and then I get to pass on. I do have to say, I was quite surprised to see how many people did something along the same lines already, that focused on a much stronger effect, instead of the more authentic things that I was going for. Eh, feel free to mix and match and have fun! haha

Anyhow, here is the tutorial!!



Biggest thanx to GOD for helping me with this. Without HIM, none o...

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Underwater compositing

Posted by Marius Oberholster on Wednesday, September 2, 2015, In : Tutorials 
Hey all!

As you all know, I've covered this topic quite extensively, but after the Anime Style Sea tutorials, I asked GOD what HE wanted me to do next and quite a few videos resulted, but this one is the only full tutorial that resulted so far:


(I think the thumbnail says it all, hahaha)

I have been working on an underwater result in compositing and design for quite some time and only this year really got the look down when GOD had me write a few posts on the various elements it takes to make th...

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Underwater Compositing - Softness

Posted by Marius Oberholster on Monday, February 9, 2015, In : Quick Blog Tutorial 
Hey all!!

Today we cover the last in the series on underwater compositing! There may still come future posts on certain features that still apply, but as far as compositing goes for a basic underwater scene, we're ending today :D.

As you've seen, we're covering softness today. While this is not always required, there is a certain presence to water that to most often presents itself as a softness. You'll find it even out of water in very humid conditions, but really makes most underwater scenes ...
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New Blender website

Posted by Marius Oberholster on Thursday, November 7, 2013, In : Blender News 
Good day everyone!

The redesign of the Blender website has been going on for a while, but, it was posted recently and advertised through the Blender Institute's FB page.

I really like the re-design. It is a bit easier to navigate than before, imo, and I really like the white. The store seems to still look the same, but I'm sure there is a solid reason for that, as it is one of the Blender Foundations' sources of income.

I totally recommend you check it out!
The URL, written out is:
http://www.blen...
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Edit in progress - - - -

Posted by Marius Oberholster on Tuesday, April 9, 2013, In : wip 
Hey all!

As you know, the book is in it's editing stage and I have to say, I've had some moments where I couldn't follow it, hahaha. Thankfully, when taking the time to go through it, I found that things do work out if you are familiar with Blender. Today I tested the run-off part of a tutorial and I am happy with this quick result:



The above is completely done with Cycles and procedural textures (100 samples) and I think it came out really well. I did however find a flaw in this section that d...

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Flag tutorial is almost finished

Posted by Marius Oberholster on Monday, August 13, 2012, In : Tutorials 
Hey all!

I got the chance to work on the book again Saturday. This time on the flag tutorial and I am very very excited about the results so far!

I am still working on animation, but for static images the tutorial is about a page from finished. I want to include animation as this tutorial will then truly set the tutorial apart in proving that you can do a lot with procedural textures.

So far the tutorial covers how to use them with certain modifiers:
 - Subdivision Surface (making the displacemen...
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