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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " material" (Show all posts)

Material Reference

Posted by Marius Oberholster on Tuesday, May 26, 2015, In : Tutorials 
Hey all!

I didn't think people made such things, but eh, haha. Anyway, here is a Material Reference for those of you who would like to study the materials for the Make Human to Anime in Blender tutorial:


Thanx to The Intelligence Division on YouTube for requesting this! I hope this helps you and many others too! :D

Have a great one!

Thank YOU!!!!!!

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Continuation: The toons

Posted by Marius Oberholster on Thursday, November 21, 2013, In : Quick Blog Tutorial 
Hey all!!

Today is a bit of a follow-up / QBT post based on yesterday's with the tooned monkeys. After yesterday's post, I worked on doing a final monkey (no textures, so the lines are limited) and this was the result:


(there are three lights in the scene, the monkey isn't crazy, haha)

I like the result a lot! I do rather which that around his ears the lines were more prominent and that anti-aliasing actually responded on my PC (I think it's something set on my graphics card that is preventing i...

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2D without freestyle, for the Game Engine

Posted by Marius Oberholster on Wednesday, November 20, 2013, In : General 
Hey all!!

3 for 3 this week so far, hahaha!

This week, I was on the Blender Game Engine group and I saw someone asking how to do a toon material for a game. I thought it would be insanely complex, requiring an extra mesh or whatever, but you can get a pretty cool look, is, just by using the material options:


As you can see, we have two very similar shapes. The one to the top left is low-poly and the one to the right is, high-poly. Naturally, the high-poly looks nicer, but with a little fine tuni...
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Glossy Black

Posted by Marius Oberholster on Monday, July 1, 2013, In : Tutorials 
Hey all!

A very much requested material (not requested from me, but definitely requested a lot) is a glossy black. And here is how you can make it in Blender Render as well as Cycles Render.

On Cycles Render, it is the easiest thing! Just add a new material to an object or area you want a glossy black and apply this to it:


(Thanx to Bizla from BA and other people who suggested the Mix node)



Blender Render is a bit more complex, since it is not as physically accurate as Cycles. So, I want you to c...
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Some book time!

Posted by Marius Oberholster on Thursday, October 4, 2012, In : General 
Hey all,

Today I got to work on the book again (can anyone say yey!), lol.

I am currently in the section that describes how you can layer them to get various effects and so on and this little image, is from that chapter. This one, specifically, deals with layering using procedural textures to mask, if you will, other textures:

(Cube with emission shader to show the texture/material exactly as it is)

For now, the Cycles part is more about the principle of what you do and how you do it, but not goi...

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A little something just thrown together

Posted by Marius Oberholster on Tuesday, September 11, 2012, In : General 
Hey people!!

Today I wanted to take my first shot at wood with Cycles and did some water, sky and so on, and this was the result:



The render was done at 10 samples. Not bad considering the low amount. Here is a free tip. While working with the render view, it is much much faster to set it to a single sample, Direct light and while layering textures to use an emission shader. It means that you don't have to wait nearly as long for a preview and you pretty much get to see a live result on your ob...
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Can Blender do a glitter material? You know it can!

Posted by Marius Oberholster on Wednesday, February 29, 2012, In : Just for fun 
Today I spent most of the morning's work time on finding a way to replicate a glitter containing plastic (thought it would be cool if Blender could do that) and in the last tutorial, Procedural Textures - An Introduction, I showed an intro as to a possible method, but I was yet to fully give it a try and today I did and it looks fantastic.

You can see how it responds here. I rendered only a low res version that you can watch here, but this was just for fun, not work:
Glitter Material

Enjoy!

Thank...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6


King James Version, Public Domain

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