Hey all,
Today I got to work on the book again (can anyone say yey!), lol.
I am currently in the section that describes how you can layer them to get various effects and so on and this little image, is from that chapter. This one, specifically, deals with layering using procedural textures to mask, if you will, other textures:
(Cube with emission shader to show the texture/material exactly as it is)
For now, the Cycles part is more about the principle of what you do and how you do it, but not goi...
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