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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " mesh" (Show all posts)

For Anime - Motion Smear - Nodegroup Dev

Posted by Marius Oberholster on Wednesday, December 1, 2021, In : News 
Hey all!



I'd like to share a journey of filmmaking history! Yes, not al history is worth noting, but I think this one might just be the next, uhm, medium to big thing, hehe.

NPR has always been very popular, especially with children, but there are people, like myself and many others, who think of NPR as more of a medium than a genre. In a lot of western thinking, anime is classified as "cartoons" which also says "for children" and let me just say, if you think all anime is for children, perhaps...

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Anime Motion Blur techniques

Posted by Marius Oberholster on Wednesday, November 24, 2021, In : General 
Hey all!



So, yesterday's video in the BNPR group on Facebook was an interesting result and I'd like to kinda share the process a bit and what I'm thinking. I uploaded it to YT unlisted for you:

The image below shows how to create a very simple sub for slow parent. It does not have a falloff - it is a 1:1 vector delay. You can think of it as the old Nokia3310 version of Snake. For a huge share of animation sequences that don't depend on the NLA, this method should be ...

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Speed Mesh

Posted by Marius Oberholster on Saturday, August 20, 2016, In : Tutorials 
Hey all!

Tutorial time again! For a while now, the BlenderNPR group has been testing and testing to achieve certain anime results in blender and so far, I have to say, GOD has really given some amazing results! Very thankful for that!

Today I get to share something that everyone kinda left alone after GOD helped me achieve a good result for a single object, using animation nodes. It's not that it was a bad result, but the problem was that it was dependent on it being only a single object with a...
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Mesh hair tutorials

Posted by Marius Oberholster on Thursday, January 21, 2016, In : News 
Hey all!

A while ago, I saw a tutorial by a guy named Alimayo Arango on modelling a character. Specifically, the way he modeled hair was of interest to me. This was a two part tutorial, but felt lead to watch the second part first and guess what it started with?! Yes, modelling mesh hair. This has been such a struggle for me, because I always wanted to try and model the hair as tubes, because that is essentially what they look like in 2D animations. I was so excited!! I'm first showing you the...
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Unwrapping a fountain

Posted by Marius Oberholster on Friday, October 4, 2013, In : Quick Blog Tutorial 
Hey all!!

Today is a bit more lengthy, but it's still a very very quick technique; unwrapping a fountain!

This is a very quick example of what you can do with this:


Note: The entire scene is comprised of procedural textures, even the fountain and the water's animation


Now, let's get to it:
> In order to unwrap our little fountain (the water spout that is), we insert an open Cylinder mesh, pres NumPad1 to go to front view and unwrap (U) it to Cylinder projection:


> Clean up your unwrap. Usually, in ...
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