Hey everyone!
New week with a new QBT (Quick Blog Tutorial)! Yes, I know it's Tuesday, but a post a day is a bit intense, haha.
Anyhow, coming at ya with another QBT on BGE (Blender Game Engine) and today we're talking about Actions, yes.
Actions is a way we can use preset or predone animations sequences in games. A character doesn't crouch for a crouch modifier, no, it has to be animated so you can stick that animation to the sensor (like a key press or an event of some sort). But, in the newer...
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