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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " motion" (Show all posts)

Tutorial for the node groups

Posted by Marius Oberholster on Saturday, October 27, 2018, In : Tutorials 
Hey all!

Recently I got to share some seriously awesome node groups with you guys and today I get to share a tutorial about how some of them work (based on how a few works, you'll get how I was led to build them and be able to use them easily).


GOD is so amazing!! (^^,)

Because I know a lot of you are new to nodes, I would like to make a short FAQ here about what they are and why they are what they are. There was a time in my life when I opened the node editor and promptly closed it, hahaha, so ...

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Speed Mesh

Posted by Marius Oberholster on Saturday, August 20, 2016, In : Tutorials 
Hey all!

Tutorial time again! For a while now, the BlenderNPR group has been testing and testing to achieve certain anime results in blender and so far, I have to say, GOD has really given some amazing results! Very thankful for that!

Today I get to share something that everyone kinda left alone after GOD helped me achieve a good result for a single object, using animation nodes. It's not that it was a bad result, but the problem was that it was dependent on it being only a single object with a...
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Motion Blur for Anime

Posted by Marius Oberholster on Tuesday, June 28, 2016, In : Tutorials 
Hey all!

Yey, tutorial time again!

Today's tutorial is about motion blur for anime. While it is not often seen, it is definitely used in various ways, from distortion drawing, to blurring to action lines, you find various techniques of highlighting or fleshing out certain movements. In this short video, JESUS enabled me to show you how to do a partial, or distorted, motion blur using the Vector Blur node in Blender's compositor. Check it out!


GOD is so cool!!

I am so thankful that GOD had me do t...

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Motion Blur

Posted by Marius Oberholster on Tuesday, January 5, 2016, In : Learning 
Hey all!

I feel lead to talk to you guys about Motion Blur. Most of you know what it is, so I don't have to go into that, but in Blender there are a few ways of doing this, so I want to tell you what I do, why I do it and what I believe GOD has shown me is the best for, at least, 2D Work that you want to add motion blur to.

In Blender, you know we have three options for rendering and they all have motion blur options:
> Blender Render
   - Sampled Motion blur (takes forever, so not even remotely ...
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Animation is fluid

Posted by Marius Oberholster on Thursday, May 8, 2014, In : Tips 
Hey all!

I found this video very interesting and it actually only occurred to me right now, thanks to GOD :D, that most of the stretching and effects shown here, have to do with a motion blur and the basic distortion of shapes when they move, ie displacement of fluid and flexible materials, the rest have to do with physics and timing and some exaggeration to help tell the story:

The illusion of life from cento lodigiani on Vimeo.

I luv that Vimeo's embed code included the text above, so cool!

De...
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Dat Vector Blur

Posted by Marius Oberholster on Tuesday, October 29, 2013, In : Quick Blog Tutorial 
Hey all!

What is Vector Blur? Simply stated, it is quick way of adding motion blur to your Blender projects. When you move your arm quickly, you basically only see a blur, you don't see the pores, fine hairs, watch (if you wear one) etc. If you do see those details (in a video), it is because there is no motion blur. It behaves like a single high-speed photograph.

Back on point though, I was given the idea for this one while working on the tutorial from the other day; the one on camera shaking....
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Modifiers in the graph editor

Posted by Marius Oberholster on Monday, October 28, 2013, In : Quick Blog Tutorial 
Hey all!

First off, have a fantastic new week!
Secondly, I'm coming at ya with another QBT! Modifiers in the graph editor!

I like exclamation points, haha. Anywho, there are various uses for these modifiers, like looping a short animation sequence, like a walk cycles or editing one like making a camera shake as-if handheld, like in the examples below.

This one is of the camera animation without the modifiers:

(I added a little compositing just to enforce the camera-ness of the example)

This one is ...
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A little progress

Posted by Marius Oberholster on Friday, November 30, 2012, In : wip 
Hey all!

Remember yesterday's post? Well, this is taking yesterday's work just that step further:


I really like it, but I have to admit that it could've used some grasses, stones, possibly even a tree (oh yes, there are underwater trees and underwater lakes). Eitherway, it came out cool.

For this image, I actually used the motion blur in Cycles. On my GPU mode it seems to support motion blur, but since my CPU is stronger, it's a waste trying to render with the GPU. Now, both working together, th...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6


King James Version, Public Domain

Ultimate Glory

I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!

 
 

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