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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " motion blur" (Show all posts)

Motion Blur for Anime

Posted by Marius Oberholster on Tuesday, June 28, 2016, In : Tutorials 
Hey all!

Yey, tutorial time again!

Today's tutorial is about motion blur for anime. While it is not often seen, it is definitely used in various ways, from distortion drawing, to blurring to action lines, you find various techniques of highlighting or fleshing out certain movements. In this short video, JESUS enabled me to show you how to do a partial, or distorted, motion blur using the Vector Blur node in Blender's compositor. Check it out!


GOD is so cool!!

I am so thankful that GOD had me do t...

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Motion Blur

Posted by Marius Oberholster on Tuesday, January 5, 2016, In : Learning 
Hey all!

I feel lead to talk to you guys about Motion Blur. Most of you know what it is, so I don't have to go into that, but in Blender there are a few ways of doing this, so I want to tell you what I do, why I do it and what I believe GOD has shown me is the best for, at least, 2D Work that you want to add motion blur to.

In Blender, you know we have three options for rendering and they all have motion blur options:
> Blender Render
   - Sampled Motion blur (takes forever, so not even remotely ...
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Dat Vector Blur

Posted by Marius Oberholster on Tuesday, October 29, 2013, In : Quick Blog Tutorial 
Hey all!

What is Vector Blur? Simply stated, it is quick way of adding motion blur to your Blender projects. When you move your arm quickly, you basically only see a blur, you don't see the pores, fine hairs, watch (if you wear one) etc. If you do see those details (in a video), it is because there is no motion blur. It behaves like a single high-speed photograph.

Back on point though, I was given the idea for this one while working on the tutorial from the other day; the one on camera shaking....
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A little progress

Posted by Marius Oberholster on Friday, November 30, 2012, In : wip 
Hey all!

Remember yesterday's post? Well, this is taking yesterday's work just that step further:


I really like it, but I have to admit that it could've used some grasses, stones, possibly even a tree (oh yes, there are underwater trees and underwater lakes). Eitherway, it came out cool.

For this image, I actually used the motion blur in Cycles. On my GPU mode it seems to support motion blur, but since my CPU is stronger, it's a waste trying to render with the GPU. Now, both working together, th...
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