The Blog

About Me


Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " outline" (Show all posts)

For Anime - Post Outlines

Posted by Marius Oberholster on Tuesday, December 7, 2021, In : Tutorials 
Hey all!

So after all the posting about the motion smear stuff, there came a bit of a side tangent - how I process my outlines.

Because my system can't really deal with the heavy methods that blender has for outlines, the LORD gave me some workaround over the years and they have kinda come together into this neat little package for you guys.

I kinda threw a bone out there with one of the posts and it wasn't long before I got a nibble and it was set - as quickly as possible a new tutorial will be...

Continue reading ...
 

Still here and hard at work

Posted by Marius Oberholster on Monday, November 16, 2020, In : General 
Hey all!

Just wanted to let you guys know that I am still here and that this site hasn't been abandoned, lol.

I've been working on a lot of different things lately and will share on those later. For the timebeing, just wanted to pop in and tell you about 2 specific things that has really been super awesome:

1) The outline branch

There is a build for Blender that contains a very special new node that has not been merged into master yet - the outline node.

This is basically exactly the same as the e...

Continue reading ...
 

For Anime tutorial series 3 - Fixing eyes

Posted by Marius Oberholster on Wednesday, February 17, 2016, In : Tutorials 
Hey all!


(see - the gap is restored to the eye's surround)

Welcome to part 3 of the For Anime series. This one is an appendix to the Make Human to Anime tutorial GOD gave me last year, around this time:



Male version in this tutorial:


Now, the problem I have encountered was nuts - the eye-outline thing annoyed me to no end, because as it would render, I would be like: "YEAH! It looks awesome!!" and when the eyes get outlined, my bubble would mercilessly burst,... hahaha. So, here is how to fix tha...

Continue reading ...
 

ZTransparency Edge fix

Posted by Marius Oberholster on Wednesday, February 3, 2016, In : Tips 
Hey all!

A while ago, I posted an article about the edge that ZTransparency (in Blender Render) creates around solid faces in front of it and sometimes possibly even behind it. Just as a reminder, here is the image:


That white line is the background - it's not supposed to be there.

When you are doing a render that does not have many faces in front of ZTransparency planes, this is not an issue at all, but when you're talking trees or even city scapes, you have a serious issue on your hands.

The re...

Continue reading ...
 

Weird outline

Posted by Marius Oberholster on Thursday, October 8, 2015, In : Tips 
Hey all!

This morning again, I came across a very familiar problem, that typically doesn't bother me, but today it really did bug me and it is an outline that forms when you use transparency in Blender Render. It looks like this:


(Simply scaling up doesn't help - the outline scales too and it's always the color of the sky)

The reason for this, I don't know, but I do know when it does it; when using Z-Transparency. Usually the fastest method and compatible with the mist feature, it does have it's...
Continue reading ...
 

A few tips on Freestyle rendering

Posted by Marius Oberholster on Tuesday, August 19, 2014, In : Tutorials 
Hey all!

Firstly, thanx to all those who visit regularly. I hope you find the information here useful!

Anyway, getting on today's post; Freestyle! :D

Just to show you I know a little about it, I put together a collage of renders:



Freestyle, as you all know, is that feature (now in Cycles too), that allows you to add outlines to 3D shapes, like cartoons.

I've been working with freestyle for a while now and have it to the point, where I just adjust line thickness and then that's it, so, today, I wan...

Continue reading ...
 
 
Social
(+27) 073 104 2834   |   marius.oberholster@gmail.com   |   Contact

Make a free website with Yola