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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " painting" (Show all posts)

Painting sculptural detail

Posted by Marius Oberholster on Sunday, December 29, 2013, In : Quick Blog Tutorial 
Hey all!

I was given the idea for this one, but I wasn't sure if it was going to work. Experience should've eased my mind on this one already. GOD has never shown me anything to write here that didn't work.

HE showed me that you can literally paint in your normal influence and I was like: "Really?! No..." and tried it on Saturday night and sure enough! You can!

Here's a video of what it looks like in action:

(~89 MB, Ogg)

Now, basically, you do exactly what you would, when you want to paint a text...
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A bit later, but still the same day

Posted by Marius Oberholster on Friday, January 11, 2013, In : General 
Hey all!

Yesterday's post was early, and this one a bit later, haha. Thankfully still the same day though.

Today marked the completion of a tutorial and this is the final result:

Absolutely a joy to work on this and I think they even work like this as a group.

I hope you all like it as much as I do and that you're also looking forward to the book.

Thank YOU!!!!!

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An example

Posted by Marius Oberholster on Thursday, January 10, 2013, In : wip 
Hey all!

This post is sort of linked to the first in terms of what you can do with procedural textures (quite a bit to say the least). This one, is about a touch of realism mixed with formalism (in the sense of adhering to recognizable forms, not expression through form). Here is what I mean in English: the picture depicts something real that does exist, so it is recognizable, yet it is not photo-realistic, but more stylistic.

In this case, the moon:


This, like the previous posts, is all contain...

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Forgotten tip and something else

Posted by Marius Oberholster on Thursday, December 20, 2012, In : Tips 
Hey peoples!

Forgot to mention yesterday that you can use particle age to define transparency as well as emission and emission color. This what the rocket's flames part looks like:



(left is the birth and the right is the death of the particle).

Back to the something else I mentioned earlier. I wanted to know where there could be rigging and softbody physics and the two work well together, so I made the following:

These are three poles, with cloth stretched between them. A screen if you will, but ...

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Texture painting!

Posted by Marius Oberholster on Thursday, May 17, 2012, In : Tutorials 
This is one of Blender's coolest feature imo. You can literally paint over objects in 3DView. So cool. Not overtly original or even that fancy, just the knowing you can is cool!

For this part of the book (now becoming a set of books, due to my PC's inability to handle the large file), I used the monkey mesh that comes with Blender. Very simple low res texture, but it definitely shows that you can achieve good results with this technique.

Here's the final:


I really had to up the contrast and brig...
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