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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " panther dynamics" (Show all posts)

Anti-aliasing with NVidia and Blender

Posted by Marius Oberholster on Monday, December 2, 2013, In : Quick Blog Tutorial 
Hey all!

This post is a bit more toward the game developer than the gamer and that is anti-aliasing in Blender's Game Engine.
Nvidia has in it's control panel, something called: "Let the 3D application decide". While this may work for exe games, I found that on my PC, this does nothing with Blender and keeps it as aliased as the day is long, haha.

In order to fix this, you have to make the card's control panel decide the quality level, and from there, Blender can turn it off or on, however it is...
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Welcome! Whoo hoo! First post! lol

Posted by Marius Oberholster on Wednesday, December 28, 2011, In : General 
Hey everyone! This is a new addition to the Panther Dynamics (PD) scene.

I know PD will be of help to you in anyway it can. If you ever have any questions or comments, you could probably comment here (will see after the first post, lol) or you can use the contact form (link at the top of the page).

Well this has been short and sweet. For those by the sea, have fun and think of those inland, lol.
Hope to chat soon!




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