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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " physics" (Show all posts)

Particles+Collision vs BulletPhysics

Posted by Marius Oberholster on Friday, January 4, 2013, In : General 
Hey all!

Today was a bit of experimenting. The game engine has what is called Bullet Physics. It is what it needs to tell the software that this object is heavier than this one, this one is touching ground here, this is in the air over there, etc.
Now, this system is far more accurate and versatile than what is currently physics options in Blender Render or Cycles Render mode. There, the closest you get is the soft body simulator.

So, today, I wanted to find out how to bake a bullet physics anim...
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Preview

Posted by Marius Oberholster on Thursday, November 8, 2012, In : General 
Hey all!

Today I was working on the trees and got bored and so I made these instead by just messing around with the textures. Think they came out rather cool! I stuck with the circular theme, because it looked amazing. The top middle one was made first.



In the book, I will tell you how you can make this kind of thing with procedural textures, because many times you need an art piece for a scene (especially when doing architecture) and as a respecter of copyright, you won't just fling something ...
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