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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " point density" (Show all posts)

Point density, that great miss

Posted by Marius Oberholster on Monday, September 30, 2013, In : Quick Blog Tutorial 
Hey all!

I'm sure many of you have heard of this feature, but you have absolutely no clue as to how to use it. I was there and I'm still learning some cool stuff about it; even today (the day I started writing this post; yes, sometimes it takes more than a day per post due to render times for examples)!

Now, just to show you some examples (click on them for the videos), I rendered some more practical projects and listed them below:


(ignore the cliff material's moving; it's caused by the texture ...

Continue reading ...
 

Some point density testing

Posted by Marius Oberholster on Tuesday, December 18, 2012, In : General 
Hey all!

I have been busy these passed few days. Not super busy, but working a bit. Still a bit under the weather, but feeling a whole lot better!

Back on point. Point density is a fantastic tool to use shaped volume, without having to use the smoke simulator. While it is very limited in what it can do ito shaped explosions and so on, it is a remarkable feature and a quite fast render.

A while back, I tried making a rocket with the smoke simulator, but it didn't go so well:



I wanted to upload the...

Continue reading ...
 
 

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And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

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Proverbs 30:6


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