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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

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For Anime - Post Outlines

Posted by Marius Oberholster on Tuesday, December 7, 2021, In : Tutorials 
Hey all!

So after all the posting about the motion smear stuff, there came a bit of a side tangent - how I process my outlines.

Because my system can't really deal with the heavy methods that blender has for outlines, the LORD gave me some workaround over the years and they have kinda come together into this neat little package for you guys.

I kinda threw a bone out there with one of the posts and it wasn't long before I got a nibble and it was set - as quickly as possible a new tutorial will be...

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Anime Motion Blur techniques

Posted by Marius Oberholster on Wednesday, November 24, 2021, In : General 
Hey all!



So, yesterday's video in the BNPR group on Facebook was an interesting result and I'd like to kinda share the process a bit and what I'm thinking. I uploaded it to YT unlisted for you:

The image below shows how to create a very simple sub for slow parent. It does not have a falloff - it is a 1:1 vector delay. You can think of it as the old Nokia3310 version of Snake. For a huge share of animation sequences that don't depend on the NLA, this method should be ...

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For Anime - Defocus

Posted by Marius Oberholster on Friday, August 18, 2017, In : Tutorials 
Hey all!

   Finally, after a while, I am able to upload another tutorial for you all to enjoy! I am so thankful to have been blessed and enabled to share this one with you guys!


GOD is so good!

 - Why another Defocus node
   While Blender already has a defocus node, there are problems with it that I just can't seem to get over. The primary problem is that it blurs the inside of a shape, but not the outside of it when it is out of focus. This is physically incorrect and makes the result hideous (s...

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Workflow - Node Groups

Posted by Marius Oberholster on Monday, March 27, 2017, In : Tutorials 
Hey all!

About a week ago, I got some comment on YouTube from a user called: CNR Games. He was very excited about the Node Groups I was using in the Compositing: Toon Shading with Soft Shadows tutorial. As many of you know, Node Groups are a way of putting together sets of nodes that just make your setup look cleaner and function better. You could say it is a form of logic visual programming.

Anyway, in my projects, I usually use a very specific set of nodes that I use in pretty much every rend...
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Some new additions

Posted by Marius Oberholster on Saturday, March 29, 2014, In : General 
Good day everyone!

Recently I've been able to push out work on a scale that amazes me when I look back on it and I am very very thankful to have been able to and some of these works have been added to the portfolio site.
These works cover three types:
- Video Thumbnail
- Animation
- Verse image

Granted, I did not upload everything and it only occurred to me while writing this, that I didn't, haha.

Under video thumbnails and verse images, these pieces have stood out for me the most:



Out of the video w...
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A little progress report

Posted by Marius Oberholster on Tuesday, February 18, 2014, In : wip 
Hey everyone!!

Today I get to share a little progress shot from something I'm currently working on:


Currently, this looks more like a caustics study, but actually the scene as it sits is exactly that! It's part of prep work. The ocean floor is right (in terms of distance and possibly color) and so is a lot of the compositing. It has an old-style photo feel that I am really really liking so far.

Now, when I post something, I want it to benefit you, so I want to give you some sort of help. Today, ...

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Parental Rigging

Posted by Marius Oberholster on Friday, December 27, 2013, In : Quick Blog Tutorial 
Hey all!

Back with another QBT. Possibly the last one for the year, but we'll see what GOD decides on this.

Okay, so, if you're new to the Game Engine, but not Blender, you would've probably done rigging using the armature modifier. Unfortunately, most of the modifiers, have 0 effect or influence as soon as you press P to start the game.

I was wondering then, well how in the world do people then rig a character if you can't rig a character, until I was shown in a tutorial how to do it. It wasn't...
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Normalization

Posted by Marius Oberholster on Wednesday, September 11, 2013, In : Quick Blog Tutorial 
Hey there!

Good day and welcome to this Quick blog tutorial! (will make a logo later, so they'll be easily identifiable by more than just category)

Now, today's little tip applies again to the compositor (a place everyone seems to luv chromatic aberration, haha).

I'm sure many of you, if not all, have used a digital camera.
   Everyone who has used one, knows that it's light sensor can adjust it's sensitivity to what it is seeing. For example, if you put it's focus on a lamp, it will darken the i...
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Working on its age

Posted by Marius Oberholster on Wednesday, October 24, 2012, In : wip 
Heya!

Been working on a basic mask for the floor. This shows how it is progressing, from a top view (which you need to use while doing this, otherwise you don't have a clue as to what is where):



Basically, you can use gradient textures to make basic masks and I really do recommend them. I will also add though, that you will face some difficulty when it comes to coloring or boosting the brightness of the mask, without ruining it completely. I recommend adding a Brightness/Contrast one to make th...
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A bit of an announcement

Posted by Marius Oberholster on Friday, February 17, 2012, In : General 
It seems BlenderArtists.org has a problem with the amount of images they are getting posted on the threads, so I'm forced to make this the main location for updates regarding progress on projects. That means, for the most info, check the threads and FB for notifications as to when I post or subscribe using the "Subscribe to this blog" widget on top of the page.

As a first update, I'd like to mention Cycles! The new render engine unique to and built into Blender. What makes it unique to Blender...
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Welcome! Whoo hoo! First post! lol

Posted by Marius Oberholster on Wednesday, December 28, 2011, In : General 
Hey everyone! This is a new addition to the Panther Dynamics (PD) scene.

I know PD will be of help to you in anyway it can. If you ever have any questions or comments, you could probably comment here (will see after the first post, lol) or you can use the contact form (link at the top of the page).

Well this has been short and sweet. For those by the sea, have fun and think of those inland, lol.
Hope to chat soon!




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