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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " procedural" (Show all posts)

Brass

Posted by Marius Oberholster on Thursday, May 12, 2016, In : General 
Hey all!


Brass

Last week I looked at a brass material for a project I'm working on, and through the references I got, I could not tell the difference between brass and gold, except by context! I must not know them very well, but I was really surprised. I even ask some other people if they could and still they were as perplexed as I was.

What I did find out is that brass is sometimes a more pale yellow than gold is. Gold can often be an almost orange-y color. Not completely, but you get the point...

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Procedural wood progress

Posted by Marius Oberholster on Tuesday, April 21, 2015, In : Tips 
Hey all!

This has been a challenge for quite a few years now - creating good looking wood with procedural textures. Only these last two months have I really been given the results I wanted. Below are a few exampls on how this has progressed:







While the above ones are not horrible, they still don't quite get the look I really want. No, that is below:


(Fence from a current project)

The grass isn't even close to being done, but the fence is and I am very very pleased with it. GOD is so good!!
The wood...

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Yay, it's up

Posted by Marius Oberholster on Wednesday, September 17, 2014, In : General 
Hey all!

The last post I did was on the other blog - about cast approx in the material options. Check it out!

Today I want to share with you something of an experiment for me - writing sound effects as well as music!
This is a fairly recent video I did for Cross Allegiance:


(Check out the rest of our videos on our YouTube channel - Editing done by Sterling C Franklin)

I was going for a spacy look with this one, because this is an abstract concept that translates into the natural. Basically, it com...

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Custom brick texture - All procedural

Posted by Marius Oberholster on Friday, July 4, 2014, In : Quick Blog Tutorial 
Hey all!

Quick Blog Tutorial time again!

Recently, I saw someone having done their own brick texture and immediately I was wowed, because they did not use the typical brick texture, except maybe to color, but, the bricks were nicely rounded and so, yesterday, GOD challenged me to make one for the verse image below, showing a before and after of compositing for a post on the portfolio blog:


(recent verse image for Cross Allegiance, stop by our Facebook page too and give us a like)

As you can see, ...

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Paper and art

Posted by Marius Oberholster on Friday, December 6, 2013, In : Just for fun 
Hey there everyone!

Today's post is one kind I have not been able to do for a while! So very excited!

Yesterday, a friend and I was talking about doing crumpled paper. Now, I was thinking he was talking about those balls of paper you make when you try to form an idea, then you don't like it, so you tear it off, crumple it and put it aside. But, he meant like paper that was crumpled then folded open again. Haha, anyway, so I said I would try it (before the misunderstanding was cleared up) and th...
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Book is finally available

Posted by Marius Oberholster on Wednesday, November 13, 2013, In : The book 
Hey all!

It's been a very long time coming and it is finally finished!! Remember for the passed year or so, I worked on a book (~320 pages) on procedural textures, well folks, finished, uploaded and ready to be purchased!


The cover image was one of my first all procedural texture scenes that looked viable for the book and so it made the cover. It was my competition entry for the Blender Guru Perfect Holiday competition. This scene is not in the book, it is a demonstration of what you learn in t...

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Wood

Posted by Marius Oberholster on Thursday, August 22, 2013, In : The book 
Hey all!

Today I want to share with you the background in focus. This has three purposes:
1) I believe GOD wants me to share this
2) To show you that procedural textures look great, even close-up and
3) To show you one of the techniques in the upcoming book

Now, here is the image:


You can't see a lot of knots here, really, but I didn't want really high contrast in this image, however, you can see one and some hints of where there would be. For example, the top layer of planks, big one, lower left c...

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A bit of a face lift

Posted by Marius Oberholster on Tuesday, July 16, 2013, In : General 
Hey all!

I recently felt like the site needed a bit of a freshening up and I really wanted it to have a more warm feel, like that you get from wood and so, with GOD's help, got it!

It took a bit of work on Blender to get the wood (as always, procedural textures) the way I was satisfied with it, but it really turned out well. Feel free to download the background image and use it as a wallpaper!

I like the brown look overall, with mixes of blue here and there throughout the site. I think there can...
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Bricks that go crack

Posted by Marius Oberholster on Wednesday, April 3, 2013, In : wip 
Hey all!

Been editing the book (yes, it is that far along, can you believe it?!) and along the way I've encountered some really strange paragraphs, lol. This morning was almost like an entire section. In the Ruin tutorial, I explain how to make cracks and how to add them to the ruin and I was reading this section and going "wha'?!", hahaha. Anyway, I thought let me just open Blender and work this section through and see what I get and I really liked the result, so I thought I'd play with it a ...
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Tiles

Posted by Marius Oberholster on Monday, January 14, 2013, In : wip 
Hey all!

I've seen people using tile textures, but some were not properly cropped and created some thicker grout lines and that does not bode well for realism. There are solutions with procedural textures and in the book I explain two of these. This represents the easier of the methods:

As you can see, the floor is almost perfect, but still has some irregularities (examine the grout lines and you'll see they are not perfect, because they shouldn't be).

The second method builds on the first and g...

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Hello from 2013!

Posted by Marius Oberholster on Tuesday, January 1, 2013, In : Tutorials 
Hey all!

Hope you all had a wonderful Christmas time and a great new year. I wish everyone a very blessed and happy 2013 and even beyond!

Getting back to work has not been hard. In fact, thankfully, I am almost finished with another part of the book. I am really hoping to get it done before my birthday this year. That would rock!!

As a sneak peak, I screen-capped this little low-poly log I made as decor for the section mentioned above. While I don't explain in the book how to make the log (I lea...
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Test render

Posted by Marius Oberholster on Friday, November 9, 2012, In : wip 
Hey all!

I went ahead of the tutorial on this one for now, because I needed to see how this scene could be finished. The below is NOT the finished scene. It is only a test render and looks cheap and nasty (apart from the ruin, but even that is out of focus, lol):


Looks terrible.... lol.

Anyway, the night of, I was working on the trees. Making sure to keep it as simple as possible, but still giving as much detail as possible. It's a juggling act in every project (no matter how powerful your PC is...
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Preview

Posted by Marius Oberholster on Thursday, November 8, 2012, In : General 
Hey all!

Today I was working on the trees and got bored and so I made these instead by just messing around with the textures. Think they came out rather cool! I stuck with the circular theme, because it looked amazing. The top middle one was made first.



In the book, I will tell you how you can make this kind of thing with procedural textures, because many times you need an art piece for a scene (especially when doing architecture) and as a respecter of copyright, you won't just fling something ...
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A bit off-topic: Wet bricks

Posted by Marius Oberholster on Tuesday, November 6, 2012, In : General 
Heya!

Over the last weeks, I have been posting about the tutorial I am working on and while I currently am experiencing quite a bit of difficulty there, it has given me some time to just mess around trying to look for a solution (already prayed and waiting for HIM to reveal it).

While messing around with some of the textures, I came across a combination that works really well for wall tiles, but after playing with it a bit, turned it back into bricks I add the gloss node as well and got this in...
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Started adding some color!

Posted by Marius Oberholster on Friday, November 2, 2012, In : wip 
Hey all!

Today's post is more a taste of the final (though merely, if even, a shadow):


The inside of the structures needed to have a different color to indicate a different material.

The Viewport (or 3DView as I prefer) can have different colors assigned. It can help you see, to a very limited degree imo, the overall look your scene may have when completed.
   While the branches of the ivies have been completed, the leaves are just at the starting point. While preparing for this tutorial I had cr...

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Ivy is next!

Posted by Marius Oberholster on Thursday, November 1, 2012, In : wip 
Hey all!

What a mission! It was such a task to get this size of ivy in the scene. The generator works extremely well and it has nothing to do with the quality of the software. Blender rocks and the ivy generator too, but I was referring to getting it to render (Cycles is a bit more heavy duty than Blender Render, imo).

BUT! HE came through as usual and I added HIS suggestions to the book as well on how to get it going with a good look and proper detail.

For today's post, I made a clay render (fo...
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Bricks now aged with recap

Posted by Marius Oberholster on Wednesday, October 31, 2012, In : Tutorials 
Hey all!

Can finally move on to something other than bricks, haha, sort of:



This is where I am leaving it alone from this point and moving on to the blocks' insides themselves, because as you can see, they are still as white as the day they were modeled, if not more so, hahaha.

Let's recap on how this went on (remember, all procedural textures, not even texture painting):

This was the firstly applying the bricks. It was a scale test before unwrapping the whole thing and separating the two section...
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Run-off stains on the floor

Posted by Marius Oberholster on Tuesday, October 30, 2012, In : wip 
Hey all!

I took some time today to specifically look at some buildings and I saw that when there is a place that water flows down regularly, where it hits the ground or drips for a long time, there forms stains too, so I added some staining on the floor as part of the floor's aging, but I ran into some difficulties, because I wanted to do it my way, instead of listening to HIS way, but thankfully, it didn't take nearly as long as before for me to relent and do it HIS way.

This is the result of ...
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Some run-off streaks

Posted by Marius Oberholster on Thursday, October 25, 2012, In : wip 
Heya!

Worked late a night to get some more done and while I did get some work finished, it was more like a testing time than it was really writing. I needed to see if I could get the streaks I wanted in Cycles and I wasn't sure if I'd be able to, but HE insisted on HIS method for it being used (HE helped me last week with a theory on how to do it) and so I did and as usually it worked out well, giving this result after adding a bit to make them more convincing:

Remember that it's all procedural...
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Working on its age

Posted by Marius Oberholster on Wednesday, October 24, 2012, In : wip 
Heya!

Been working on a basic mask for the floor. This shows how it is progressing, from a top view (which you need to use while doing this, otherwise you don't have a clue as to what is where):



Basically, you can use gradient textures to make basic masks and I really do recommend them. I will also add though, that you will face some difficulty when it comes to coloring or boosting the brightness of the mask, without ruining it completely. I recommend adding a Brightness/Contrast one to make th...
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Bricks in color

Posted by Marius Oberholster on Monday, October 22, 2012, In : wip 
Hey all!

I find giving you all updates on the tutorials as they progress, quite fun! Anyway, here is today's update. I have finished the mask and also the colored bricks (remember though that they are far from finished, this is just their base color):

While I am very happy with how they look currently, I am not satisfied that they look old (which they don't at all here, lol). So I will experiment a bit and see what works and what doesn't, but overall, I am very happy with the ratio of the brick...
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Node system art

Posted by Marius Oberholster on Friday, October 12, 2012, In : General 
Hey all!

I have been working hard today, trying to figure out how to make an ivy leaf without a distort category in in Cycles's node system and oh snap was it hard!! HE helped me make two different shapes. One that looks more like a heart and the other that looks more like a weirdly shaped helmet. I think both shapes will look great for the Ivy Generator.

After finishing the shapes, I like looking at the surprise HE leaves in the node system. HE usually leaves some kind of image there to discov...
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Free tip today: Factor versus Color

Posted by Marius Oberholster on Monday, October 8, 2012, In : wip 
Hey all!

In the node editor, you will find that when you have something like a Mix node, that there is a Factor input. This input can be altered in varying ways, by using a texture. But, every texture has both a Color and a Factor output, both of which have an effect on the Factor of that Mix node or other node having a Factor input.

The big thing here is to remember that the Factor and Color output is not always the same and can produce very different results:


(Left = with Color,  Right = with ...

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Making leather (^^,)!

Posted by Marius Oberholster on Wednesday, October 3, 2012, In : Tutorials 
Hey all!

Since I've made wood and snow and so on, I really felt lead to do something different for the Cycles section. While writing yesterday, it came in the form of leather. I thought it would be a relatively easy thing to do, lol, my mistake.

Anywho, I worked and worked and got nothing. I worked and worked some more and got a cave floor:


(looks more like a dry planet's surface, maybe useful in a later project c'',) )


After working some more I got sand:

(sort of looks like a field of small dunes...

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Free wallpaper today, yey!

Posted by Marius Oberholster on Friday, September 28, 2012, In : Just for fun 
Hey all!

Didn't get any requests for this one, but I believe HE wants it shared. So, here it is. I had to modify it a bit, because the single mountain landscape, just didn't cut it. I added a few more and some mist as well as a few other things, but I really wanted to add as much photographic qualities as I possibly could to just give it that bit of a boost, including a vignette (it is that bright spot in the middle of most photos). Because this is a very bright scene, the appearance thereof w...
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Just had to see if this still works in Cycles; it does!!

Posted by Marius Oberholster on Thursday, September 27, 2012, In : Tutorials 
Hey all!

Very excited about sharing this particular image. While working on the first part of the book, HE showed me how to add snow, using only the Blend texture. And that is also a tutorial in the first section.

Anyway, on Cycles it is now called the Gradient texture and I wondered if it would still respond similarly or possibly even better. While I wouldn't necessarily call it better, I definitely like the almost stylistic cartoony background approach to how this looks.

Hope you like it too:



T...
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Slowly toasted for too long

Posted by Marius Oberholster on Monday, September 17, 2012, In : General 
Heya!

Finished the toast today. What a work-out with Cycles!
Here is the final toast:

Only rendered at 100 samples
(click for full-res version in new tab)

I have to say, I really enjoyed this project and I have learned quite a bit on Cycles. Particularly how to layer procedural textures. It was a blast. For the toasted color I think it is too black, but I tried getting it lighter (didn't wanna budge). Oh well. Would still look good as a prop for a scene's background, so in that sense I believe it ...
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A little something just thrown together

Posted by Marius Oberholster on Tuesday, September 11, 2012, In : General 
Hey people!!

Today I wanted to take my first shot at wood with Cycles and did some water, sky and so on, and this was the result:



The render was done at 10 samples. Not bad considering the low amount. Here is a free tip. While working with the render view, it is much much faster to set it to a single sample, Direct light and while layering textures to use an emission shader. It means that you don't have to wait nearly as long for a preview and you pretty much get to see a live result on your ob...
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Flag tutorial is almost finished

Posted by Marius Oberholster on Monday, August 13, 2012, In : Tutorials 
Hey all!

I got the chance to work on the book again Saturday. This time on the flag tutorial and I am very very excited about the results so far!

I am still working on animation, but for static images the tutorial is about a page from finished. I want to include animation as this tutorial will then truly set the tutorial apart in proving that you can do a lot with procedural textures.

So far the tutorial covers how to use them with certain modifiers:
 - Subdivision Surface (making the displacemen...
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Wood tutorial almost finished!

Posted by Marius Oberholster on Thursday, July 5, 2012, In : Tutorials 
Hey peoples!!

Thankfully I had the opportunity to work on the book again this week and managed to finish writing it and finishing the cover as well. It still needs to be checked and maybe more info added, but it's one tutorial away from the Blender Render section being completed!!! As with the other tutorials having a similar cover, this is completely procedural textures (using nodes and directly applied).

So without further ado, here is the cover of the wood tutorial:


It took quite a bit of wor...
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Paul Personal Training!

Posted by Marius Oberholster on Tuesday, June 26, 2012, In : General 
My brother needed a personal logo for his group on FB.

I usually like to do the designing, but prefer it if the person actually gives me a sketch of what they want me to do and then just transform that into a final product. And that's what we have here.

My brother has very specific ideas about what he wants and so with such clients is essential that they give a proper example of what they want, and that way they can very easily be satisfied with the work.

In this case, he only requested that the...
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Wood with procedural textures!

Posted by Marius Oberholster on Thursday, May 31, 2012, In : wip 
Wood is one of the most difficult textures I've had to try and make with only procedural textures, but I'm glad to announce there's a way to add knots to wood with grain distortion.

Though I only managed it yesterday (with a lot of grace), it looks cool so far and the actual tutorial should (prayerfully and hopefully) have a better result. The node system looks something like this:



This the result of above:

(Full res is HD; right-click > View Image)

I have a few things I would like to change, suc...
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Texture painting!

Posted by Marius Oberholster on Thursday, May 17, 2012, In : Tutorials 
This is one of Blender's coolest feature imo. You can literally paint over objects in 3DView. So cool. Not overtly original or even that fancy, just the knowing you can is cool!

For this part of the book (now becoming a set of books, due to my PC's inability to handle the large file), I used the monkey mesh that comes with Blender. Very simple low res texture, but it definitely shows that you can achieve good results with this technique.

Here's the final:


I really had to up the contrast and brig...
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An example of one procedural texture

Posted by Marius Oberholster on Friday, April 13, 2012, In : General 
This is the Stucci procedural texture set to color and normals. It can be simpler and a lot more detailed and complex. As you can see, detail and resolution is not a problem when it comes to this texture type.


(for full res, right click > view image)

As an extra, I'm working on an entry for the new Blender Guru competition: The Perfect Holiday, and I plan to do the whole thing using only procedural textures. Whether I submit it or not, remains to be seen, but I really want to finish it with sup...
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Texture node section started!

Posted by Marius Oberholster on Friday, March 30, 2012, In : wip 
Heya everyone!!

I have started working on the Texture Nodes for Procedural Textures (quite a mouth full, lol). Anyway, just to show you what you can do, I made something that you can't do without using texture nodes (when using procedural textures). An old dingy wall with plaster and paint chipping off and the wall itself is cracked.

This is it:


Usually I would use normal for this, but since the normal setting didn't give me the depth I needed, I had to go for an alternate approach: actual displ...

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Brand New Free Tutorial!!!

Posted by Marius Oberholster on Friday, February 24, 2012, In : Tutorials 
Heya peoples!!

Great news! I just finished a new free tutorial on Procedural Textures in Blender:
Procedural Textures - An Introduction

It features details on the cloud procedural texture as well as two tutorials on how you can apply them to create things you'd normally need to buy textures for or find online. This way, you can get smart, make your own and stand out. This is the cover:


Currently, it is only available through e-mail order due to it's size (~12 MB PDF), but absolutely worth it. You...

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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6


King James Version, Public Domain

Ultimate Glory

I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!

 
 

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