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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " quick blog tutorial" (Show all posts)

Custom brick texture - All procedural

Posted by Marius Oberholster on Friday, July 4, 2014, In : Quick Blog Tutorial 
Hey all!

Quick Blog Tutorial time again!

Recently, I saw someone having done their own brick texture and immediately I was wowed, because they did not use the typical brick texture, except maybe to color, but, the bricks were nicely rounded and so, yesterday, GOD challenged me to make one for the verse image below, showing a before and after of compositing for a post on the portfolio blog:


(recent verse image for Cross Allegiance, stop by our Facebook page too and give us a like)

As you can see, ...

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When rain and water meet

Posted by Marius Oberholster on Thursday, February 13, 2014, In : Quick Blog Tutorial 
Hey all!!

Today I made something I've been wanting to make for quite some time and that is water with splashes on it, in the game engine. Granted, I could not get it to react the way I wanted it to, but, I got very close to what I wanted, and I'd like to show you:

Making this is very simple. All you need to do is make rain like in the tutorial already posted and just duplicate those fast moving planes and place them on the water surface with actions for both a ripple and a splash. That means yo...
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Parental Rigging

Posted by Marius Oberholster on Friday, December 27, 2013, In : Quick Blog Tutorial 
Hey all!

Back with another QBT. Possibly the last one for the year, but we'll see what GOD decides on this.

Okay, so, if you're new to the Game Engine, but not Blender, you would've probably done rigging using the armature modifier. Unfortunately, most of the modifiers, have 0 effect or influence as soon as you press P to start the game.

I was wondering then, well how in the world do people then rig a character if you can't rig a character, until I was shown in a tutorial how to do it. It wasn't...
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Modifiers in the graph editor

Posted by Marius Oberholster on Monday, October 28, 2013, In : Quick Blog Tutorial 
Hey all!

First off, have a fantastic new week!
Secondly, I'm coming at ya with another QBT! Modifiers in the graph editor!

I like exclamation points, haha. Anywho, there are various uses for these modifiers, like looping a short animation sequence, like a walk cycles or editing one like making a camera shake as-if handheld, like in the examples below.

This one is of the camera animation without the modifiers:

(I added a little compositing just to enforce the camera-ness of the example)

This one is ...
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Default project?_huh

Posted by Marius Oberholster on Friday, October 18, 2013, In : Quick Blog Tutorial 
Hey all!

Today I bring you a QBT that I find incredibly useful and yet it works for you, passively; the default project in Blender.

When you open Blender, it opens with "factory" settings, which is usually a camera, cube and a light with either Cycles Render or Blender Render as the default engine. Also, most of the Add-ons are turned off, so your functionality is a lot less varied.

Here's where it becomes helpful; you can change this default project.

It is very simple and here's how:
- Open Blend...
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My world is showing a message

Posted by Marius Oberholster on Thursday, September 26, 2013, In : Quick Blog Tutorial 
Hey all!

That message is a distinct "Ooo". What does Ooo mean? Out of order, haha! There are two solutions, but first some background.

Since a few official releases ago, the world in Blender Render has gotten real squirrely for my projects and I don't know whether when it worked right it was a bug or whether they want it to do this? It'd certainly be strange if it were broken before, hahaha! I set up a basic scene to deal with this problem, which, to my surprise, wasn't a problem at all; my met...
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Multiple unwraps

Posted by Marius Oberholster on Friday, September 13, 2013, In : Quick Blog Tutorial 
Hey everyone!

Comin' at ya with another Quick Blog Tutorial, or QBT :).

I've been sharing a little on the compositor, but this one is part of texturing, so you don't need the node editor to test this one out! Feel free to, but you don't need to.

Here's just a little example that it works (a plane with 5 faces):



I don't know if you knew this or not, but you can have more than one active UV on a single object in Blender Render too. I didn't know it and I'm sure most of you didn't think it impossibl...
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