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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " rain" (Show all posts)

When rain and water meet

Posted by Marius Oberholster on Thursday, February 13, 2014, In : Quick Blog Tutorial 
Hey all!!

Today I made something I've been wanting to make for quite some time and that is water with splashes on it, in the game engine. Granted, I could not get it to react the way I wanted it to, but, I got very close to what I wanted, and I'd like to show you:

Making this is very simple. All you need to do is make rain like in the tutorial already posted and just duplicate those fast moving planes and place them on the water surface with actions for both a ripple and a splash. That means yo...
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New tutorial

Posted by Marius Oberholster on Wednesday, January 8, 2014, In : Tutorials 
Hey all!

A special day indeed. A new game engine tutorial:

Particles

As you know, I did a QBT version of this earlier this week, but this is much more in depth than that one. I replaced that one with this tutorial on the game engine page. The scene is of course not included, because this tutorial is about a method, not modeling, or texturing or whatever.

This short 10 page tutorial, cover to cover, is here to tell you how to figure out how to add particles for your particular situation.

I just kno...
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