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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " reflections" (Show all posts)

For Anime tutorial series 1 - Water reflections

Posted by Marius Oberholster on Monday, February 8, 2016, In : Tutorials 
Hey all!

I have had this on my heart for quite a while, to do a series on modelling for anime style backgrounds. In this one, we look at Water Reflections:


(Very short and very straight forward)

Now, this is also a very simplistic way of doing these sort of reflections. In fact, this is just when water flows in a straight line. If you have water that goes around bends, you need to adapt this and unwrap your river and toss out the empty and use the texture offset options. To show you how this wor...

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Compositing - Glaring Reflections [TUTORIAL]

Posted by Marius Oberholster on Thursday, June 25, 2015, In : Tutorials 
Hey all!

I have a tutorial for you today!! This one is on glaring items that are in reflections, using the compositor and material index to isolate, glare and add them to the final image. I know this one you'll luv!


(Click to open video in new window/tab)

A little more info:
    I seem to be making more video tutorials lately. I initially wanted to write it here as a QBT, but really felt lead to do it as a video tutorial on YouTube, so here it is. I was working on a scene where I had to make a ro...
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