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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " renderer" (Show all posts)

Texture baking, basically

Posted by Marius Oberholster on Thursday, September 5, 2013, In : Tutorials 
Hey all!

Today I am enabled to bring you yet another tutorial! Who's as excited as I am? lol

I'm gonna let the image intro this one:


That's right! Basic Texture Baking!

Texture baking, what's that?! Simple, in Blender, you have what is known as procedural textures, node textures and a feature called texture painting. These features all have one thing in common; Blender. I can't export a model to another 3D program, unless I bake my textures or make them externally. While texture painting is easil...
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Sneak peak at the next possible tutorial's work

Posted by Marius Oberholster on Monday, March 5, 2012, In : wip 
I really want to start with a massive commercial tutorial for Blender Render and Cycles, focusing on procedural textures and what you can do with them. Like the one already done, except very very much expanded.

So, as I said, this is something I want to do, but can't make any promises yet.

Here is an image I made with Blender Render (aka Blender Internal) that I would like  to use as a title page for the Blender Render section:

(for full res, right-click and 'view image')

This image took a day's ...
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