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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " results" (Show all posts)

Motion Blur

Posted by Marius Oberholster on Tuesday, January 5, 2016, In : Learning 
Hey all!

I feel lead to talk to you guys about Motion Blur. Most of you know what it is, so I don't have to go into that, but in Blender there are a few ways of doing this, so I want to tell you what I do, why I do it and what I believe GOD has shown me is the best for, at least, 2D Work that you want to add motion blur to.

In Blender, you know we have three options for rendering and they all have motion blur options:
> Blender Render
   - Sampled Motion blur (takes forever, so not even remotely ...
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Abstract backgrounds and aliases

Posted by Marius Oberholster on Tuesday, March 18, 2014, In : Tips 
Hey all!

Last week, Andrew Price, released a new tutorial on creating abstract backgrounds. I followed this tutorial for Cycles, but in Blender Render and I think it's great that there has been one done on this, because there is such a vast use for such backgrounds, especially if you can think outside the box on these sorts of things. Here's mine:

(Didn't finish the tutorial to see his, because most of it was done in Photoshop and
Cycles has better DOF than Blender Render has, but I like this re...

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A few tips on point density

Posted by Marius Oberholster on Wednesday, December 19, 2012, In : Tips 
Hey all!

Been playing around with point density a tiny bit these passed few days and it has been fun, but the main goal was to get a sense of what you can do with it and how to set it up, so today I bring you some of those findings:

Working tips:
 - You can have more than one particle system working in the same volume shape without them all adhering to whichever one's color rules (still fuzzy on how customizable they are. For now, I just worked with grey.).
 - You have to make sure that the parti...
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An update on the book

Posted by Marius Oberholster on Monday, October 15, 2012, In : General 
Hey all!

Working hard to get it finished as soon as possible! The next section will be tutorials and after that a few more things and it should be ready for release! So looking forward to having it completed and I have really learned a huge amount in the writing of it!

Today was a continuation of the displacement feature for Cycles. After getting this result, it was very important to find out how to fix it:

(the texture is not supposed to be a lot of thin blu stripes over a square sun's surface,...

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New Covers

Posted by Marius Oberholster on Wednesday, June 20, 2012, In : wip 
It's been a while since I've shared anything creative here (feels like forever and yet it's only been about two weeks at the most, lol). So I've decided to post the new cover pages of the Snow tutorial and the new Orange in the book.
Hope you like 'em!!



The first one is extremely vague on modeling, because that needs to be the artist's job, but it is quite clear on the texturing, which is what it's about. Both include a FullHD render of the cover pic (without cropping) at the end of the tutoria...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6


King James Version, Public Domain

Ultimate Glory

I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!

 
 

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