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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " rigging" (Show all posts)

For anime - New Style Candle

Posted by Marius Oberholster on Thursday, January 19, 2017, In : Tutorials 
Hey all!

Oh yes! Finally got to do another tutorial - PRAISE GOD!! :D


Thank YOU LORD!

Another one in the sub-series on fire, I get to show you how to create a more modern style, and more animated style, of candle flame that you can use in your animations. Thankfully, we now have three in the series! I definitely need to make a subsection in the tutorial sections! haha.

You may recall that this candle style features in Esther 6:


(GOD is awesome!!)

While this is not exactly the same method, in that t...

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Parental Rigging

Posted by Marius Oberholster on Friday, December 27, 2013, In : Quick Blog Tutorial 
Hey all!

Back with another QBT. Possibly the last one for the year, but we'll see what GOD decides on this.

Okay, so, if you're new to the Game Engine, but not Blender, you would've probably done rigging using the armature modifier. Unfortunately, most of the modifiers, have 0 effect or influence as soon as you press P to start the game.

I was wondering then, well how in the world do people then rig a character if you can't rig a character, until I was shown in a tutorial how to do it. It wasn't...
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Update on the business warrior project!

Posted by Marius Oberholster on Wednesday, February 22, 2012, In : wip 
Sorry I didn't update you guys on this project as often as I did the music room.

Here we go. After not being really active on this, I modeled a lot on one day (the shirt and the jacket or it was just the shirt, I don't recall). Anyway, but the next day I did the pants and posted that online, but the overall compositing didn't quite suite what I wanted the image to be like, but this is how it looked:


(Right-click > View Image for full size)

It was like the glow was just too much. I like the look ...
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