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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " samples" (Show all posts)

Anti-aliasing with NVidia and Blender

Posted by Marius Oberholster on Monday, December 2, 2013, In : Quick Blog Tutorial 
Hey all!

This post is a bit more toward the game developer than the gamer and that is anti-aliasing in Blender's Game Engine.
Nvidia has in it's control panel, something called: "Let the 3D application decide". While this may work for exe games, I found that on my PC, this does nothing with Blender and keeps it as aliased as the day is long, haha.

In order to fix this, you have to make the card's control panel decide the quality level, and from there, Blender can turn it off or on, however it is...
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First full render

Posted by Marius Oberholster on Monday, November 12, 2012, In : wip 
Hey all!

Happy to share this one with you!
It is only rendered at 50 samples, which isn't much, but apparently more than enough for this scene, so yey! Here's the render, followed by things that need to change:



 - Currently, there is no focal point, because everything is practically evenly lit. So for that I want to use light to set focus on the ruin itself.
 - The texturing is a problem, because sometimes Cycles renders it right, sometimes it doesn't (bug they need to fix). So the goal is not to...
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The first tree, sort of, lol

Posted by Marius Oberholster on Wednesday, November 7, 2012, In : wip 
Heya!

Today is a mystery post; the first tree made with procedural textures. While I personally think it doesn't qualify yet as one, since it's just the trunk (it's to add some space to the image and fill the gap in the composition on the left (plus it'll look extra cool once I add more shading and so on):



Soon enough I'll be making more and I hope you like them too and that they are not too stick-figure-like. Here's to making cool, low memory trees (^^,)! lol

Thank YOU!!!!!!!!!!!

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A bit of an announcement

Posted by Marius Oberholster on Friday, February 17, 2012, In : General 
It seems BlenderArtists.org has a problem with the amount of images they are getting posted on the threads, so I'm forced to make this the main location for updates regarding progress on projects. That means, for the most info, check the threads and FB for notifications as to when I post or subscribe using the "Subscribe to this blog" widget on top of the page.

As a first update, I'd like to mention Cycles! The new render engine unique to and built into Blender. What makes it unique to Blender...
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