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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

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Compositing solution

Posted by Marius Oberholster on Monday, March 24, 2014, In : Quick Blog Tutorial 
Hey all!

Been a long time since I've put up a QBT and I think we're due for one!

Today's QBT is about compositing and finally, saving that result. See, recently, Andrew Price, from Blender Guru, reported what he and possibly a lot of other users, thought was a bug. Honestly, I didn't, but I did think it was odd. Basically, it does not refresh the compositing results to the UV/Image editor, unless you keep it open the whole time.

There is, however, a solution. When you composite, you typically us...
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BGE - My actions went MIA

Posted by Marius Oberholster on Tuesday, November 5, 2013, In : Quick Blog Tutorial 
Hey everyone!

New week with a new QBT (Quick Blog Tutorial)! Yes, I know it's Tuesday, but a post a day is a bit intense, haha.

Anyhow, coming at ya with another QBT on BGE (Blender Game Engine) and today we're talking about Actions, yes.

Actions is a way we can use preset or predone animations sequences in games. A character doesn't crouch for a crouch modifier, no, it has to be animated so you can stick that animation to the sensor (like a key press or an event of some sort). But, in the newer...
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