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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " scene" (Show all posts)

BGE - When falling, and falling, and falling and falling

Posted by Marius Oberholster on Thursday, November 7, 2013, In : Quick Blog Tutorial 
Hey all!

This is a seriously common problem and one that could definitely use a QBT. I honestly thought I needed a script for this, but oddly enough, without panicking, haha. But, you don't need a script for it!

So, today, I'm going to tell you how to restart your scene, if your character falls off an object, passed the point of no return. I am including a finished Blend at the end of this post (some prefer it and I know it has helped me to look at a finished file). Here's what it looks like, t...
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BGE - Overlay scene

Posted by Marius Oberholster on Friday, November 1, 2013, In : Quick Blog Tutorial 
Hey all!

Coming at ya with another QBT relating to the Blender Game Engine. This time, we're discussing a scriptless solution to the information mismatch we get when we have more than one scene on-screen. So here is something you may have tried and found out it didn't work (please let me know if this is a bug we can report).

In order to use a text object to display information, you use the property actuator to copy an attribute to the, writing space, if you will, of the text object, but, while ...
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Nasa is being very generous

Posted by Marius Oberholster on Saturday, August 24, 2013, In : General 
Hey all!

Today I would like to share a little something I got from one person that got it from another person, that apparently found it on NASA's website. What is this thing? Free 3D models of various spacey stuff!

Obviously, I just really wanted to give this a go and I believe GOD gave me a quick chance to try it and this was the result (after HE had me fix the textures, but more on that later):



Obviously, I
'm no expert on these things and have never seen their bases...

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Progress render!

Posted by Marius Oberholster on Tuesday, November 13, 2012, In : wip 
Hey all!

Really jazzed to get this one out today!



The entire list of things has changed a bit, as you can see, but, the main points remain, the most important of which was to get the ruin as the focal point.

The coordinates system is still a bit buggy with the ruin's textures (as you can see the floor's bump-mapping is gone and there are some black bricks), but the rest of the scene I am really jazzed about (though it's still not complete).

The background, makes it look as though there is DOF (de...
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Wood with procedural textures!

Posted by Marius Oberholster on Thursday, May 31, 2012, In : wip 
Wood is one of the most difficult textures I've had to try and make with only procedural textures, but I'm glad to announce there's a way to add knots to wood with grain distortion.

Though I only managed it yesterday (with a lot of grace), it looks cool so far and the actual tutorial should (prayerfully and hopefully) have a better result. The node system looks something like this:



This the result of above:

(Full res is HD; right-click > View Image)

I have a few things I would like to change, suc...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6


King James Version, Public Domain

Ultimate Glory

I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!

 
 

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