The Blog

About Me


Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " shadow" (Show all posts)

Toon shading soft shadows

Posted by Marius Oberholster on Wednesday, December 16, 2015, In : Tutorials 
Hey all!

Yes, you heard that right! It took a while, but GOD finally released me to make this tutorial and helped me make it and keep it short! HE is so good!!

Before getting into the technical aspects of it, this is the tutorial:



As you can imagine, this scene took a little while to stick together, but it's not about the scene - it's only there to illustrate a point. That point is:
You can have cell shading with soft shadows and even ambient occlusion, in Blender

In essence, this is one area wher...

Continue reading ...
 

Keep your shadow on

Posted by Marius Oberholster on Tuesday, December 17, 2013, In : Quick Blog Tutorial 
Good day all!

Coming at you with another QBT today and yes, we're sticking to the BGE theme! Hey, soon we may have all the stuff set-up to make an entire game, front to back! haha

Now, I know a lot of you are very familiar with texture baking and have learned that you can even bake other things, like shadows and ambient occlusion, but this is not always practical. For example, if your game requires real-time shadows, then you need a sun lamp with shadows enabled, in order to have them.

This pres...
Continue reading ...
 
 
Social
(+27) 073 104 2834   |   marius.oberholster@gmail.com   |   Contact

Make a free website with Yola