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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " shatter" (Show all posts)

Bricks that go crack

Posted by Marius Oberholster on Wednesday, April 3, 2013, In : wip 
Hey all!

Been editing the book (yes, it is that far along, can you believe it?!) and along the way I've encountered some really strange paragraphs, lol. This morning was almost like an entire section. In the Ruin tutorial, I explain how to make cracks and how to add them to the ruin and I was reading this section and going "wha'?!", hahaha. Anyway, I thought let me just open Blender and work this section through and see what I get and I really liked the result, so I thought I'd play with it a ...
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Particles+Collision vs BulletPhysics

Posted by Marius Oberholster on Friday, January 4, 2013, In : General 
Hey all!

Today was a bit of experimenting. The game engine has what is called Bullet Physics. It is what it needs to tell the software that this object is heavier than this one, this one is touching ground here, this is in the air over there, etc.
Now, this system is far more accurate and versatile than what is currently physics options in Blender Render or Cycles Render mode. There, the closest you get is the soft body simulator.

So, today, I wanted to find out how to bake a bullet physics anim...
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