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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " simple" (Show all posts)

For anime - Water ripples

Posted by Marius Oberholster on Wednesday, September 21, 2016, In : Tutorials 
Hey all!

Yey, another one! I'm so thrilled when I get to do videos. It is really a passion to do tutorials and I believe one of the gifts that the HOLY SPIRIT really imparts. HE teaches me and then I get to pass it on! So cool!! :D

With that, here is the video:


GOD is so gracious!!!

This one is really a bonus! Earlier, I got to upload another video about doing caustics in Blender Render for an anime style, which you can watch here. This video came as a result of having to learn that, like I menti...

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UV solution

Posted by Marius Oberholster on Friday, January 10, 2014, In : Tips 
Hey all!

Recently I was working on a tile example and I found something weird (this is in Cycles). I'm very used to Blender unwrapping well and having no problems with it's unwrapping, but there is one:

When your shape is too simple, with originally too few coordinates,
your unwrapping will not stretch or distort your textures along the unwrapping.


What I did find, very thankfully from above, is that if you subdivide it a bit, at least once, Blender has more points of reference and your UV will n...

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First Blender video tutorial, yes

Posted by Marius Oberholster on Tuesday, December 31, 2013, In : Tutorials 
Hey all!

This has been on my mind and heart for quite some time and I am very very happy announce that the first Blender video tutorial is up! You can find it and hopefully future ones in the navigation on the far right.


This one is like a twist on the QBT I did a while back on having multiple UV unwraps on a single object. Very simple tutorial, but this one takes it in a different angle; using a UV unwrap to twist your textures to fit your shape's goal.

I hope this video tutorial blesses you im...

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Quick notice and a big something

Posted by Marius Oberholster on Thursday, November 28, 2013, In : Tutorials 
Good day all!

I haven't been able to make many posts these past week and there are various reasons for it; from weather to connection upgrades. You name it, haha. Currently, I am very very thankful to be able to let you know that there is another BGE (Blender Game Engine) tutorial up! This one, on the toon shading from a few weeks ago.

I was given this name for it: Toon Style Made Simple
Sounds like it has to do with dressing cartoon characters, but I think it's very clever. This is the cover:

Ob...
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Compositing is essential

Posted by Marius Oberholster on Tuesday, September 10, 2013, In : Quick Blog Tutorial 
Hey everyone!

Today I give you another freebie :D! This one is on compositing, but specifically making hot metal glow an react to heat. I actually made this for a friend a few nights ago, who didn't know how to separate one material out of everything for compositing and I made this for him and he showed me a great way of making electricity or bolts (however you want to phrase it).

Just to show you what the file makes, you can check this animation.

But for the sake of speed, here we have composit...
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Started adding some color!

Posted by Marius Oberholster on Friday, November 2, 2012, In : wip 
Hey all!

Today's post is more a taste of the final (though merely, if even, a shadow):


The inside of the structures needed to have a different color to indicate a different material.

The Viewport (or 3DView as I prefer) can have different colors assigned. It can help you see, to a very limited degree imo, the overall look your scene may have when completed.
   While the branches of the ivies have been completed, the leaves are just at the starting point. While preparing for this tutorial I had cr...

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