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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " single render" (Show all posts)

3D Tutorial is finally completed!!! OOOH!!!!

Posted by Marius Oberholster on Wednesday, July 25, 2012, In : Tutorials 
Hey all!

As you can see, I am very excited to announce the release of the 3D tutorial (you know, 3D with a single render). Anyway, you can find it here, under the Free Blender Tutorials section on the home page.

Here is the final cover of the tutorial:


I went for the blue and red line for obvious reasons, but the rest are images from experiments trying to get a good result.

Hope you enjoy the tutorial!

Thank YOU very very very very much for all the help and guidance! YOU rock JESUS!

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Started with the 3D tutorial today!!

Posted by Marius Oberholster on Thursday, July 19, 2012, In : Tutorials 
Hey all!!

I started with the 3D render tutorial today and it is going well, but the scene I used is really not making the method look good, so I am very much considering redoing it, so the final result will be a more realistic representation of what you would get in an actual scene. Maybe applying it to an existing project as a proper example for the cover. The music room should do a good job (^^,).

Not promising, but will let ya know when it is ready for download!! (^v^)

Have a great day!!
Thank...
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Final node systems to be explained in the tutorial

Posted by Marius Oberholster on Monday, July 16, 2012, In : Tutorials 
Hey all!

I know it's been only maybe an hour since my last post, but from all the work on this, I really just don't see this getting any better from my side yet. However, I may still work on this after the tutorial and you're welcome to improve on it as well (^^,).

Here are the node systems (how they look), for the color side-by-side (squashed, unless you render your scene at the final full side-by-side resolution and use the crop node as well) and for the anaglyph (the anaglyph consists purely...
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Progress on the output

Posted by Marius Oberholster on Monday, July 16, 2012, In : Tutorials 
Hey all!!

I've been working very hard to get some form of good result in depth and thankfully here it is:




Now, while the depth is great, it still only goes so far and then it doesn't go any further. In other words, if the object goes beyond a certain point, there is no more depth to give it and to you it will only be getting smaller.

The ideal is to get double the depth I have currently, but doing a two-step overlay (it helps focus a center of the scene), but there are many issues that still nee...
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