Whenever we do rendering, we have a massive selection of options to choose from. We can choose to do most of the work in pure rendering, or we can do a lot of the work in post (lol, not like "we'll fix it in post"). For example, you can actually generate glares within the viewport, like with
the Flared add-on.
We can also choose to do most of the work within the shaders themselves (my preferred method).
Many things can be defined with masks and separated out and so on, so you can find a large v...
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