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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " speed" (Show all posts)

Eevee and the coming render

Posted by Marius Oberholster on Saturday, March 25, 2017, In : News 
Hey all!

Yesterday, there was a very very interesting blog post shared, concerning Blender's upcoming new realtime engine called Eevee. While the posts states that this is the nickname, I kinda like the sound of it. Kinda suits the idea, because to me it sounds quick and speedy, and fast, and prompt, haha, you get the point.

I read through it and I am super happy with what they are planning, to say the least. I was hoping that they would have it already done and functioning by now. While the PB...
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Speed Mesh

Posted by Marius Oberholster on Saturday, August 20, 2016, In : Tutorials 
Hey all!

Tutorial time again! For a while now, the BlenderNPR group has been testing and testing to achieve certain anime results in blender and so far, I have to say, GOD has really given some amazing results! Very thankful for that!

Today I get to share something that everyone kinda left alone after GOD helped me achieve a good result for a single object, using animation nodes. It's not that it was a bad result, but the problem was that it was dependent on it being only a single object with a...
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Speed up renders in Blender

Posted by Marius Oberholster on Monday, February 1, 2016, In : Tips 
Hey all!

Last week, I briefly talked about this topic as part of the latest update on the Esther 6 project - which you can read here. The reason for this post is to particularly focus on this topic and share some engine specific tricks that GOD showed me through personal leading and from a few articles, so let's get into it.

This will be mostly focused on Blender Render, as that is my engine of choice for the time, but I will talk about Cycles Render as well in another post - GOD willing.

Blende...
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Quick Tip: Animation Speed Adjustment

Posted by Marius Oberholster on Monday, August 24, 2015, In : Tips 
Hey all!

Yey for a new video, check it out:


(Character was made using Make Human)

Know JESUS yet? GOD is reaching out to you through these tutorials. HE loves you more than you can imagine and wants you to know HIM. Not because HE's lonely, but because HE loves you and paid a heavy price to enable you to go to Heaven, where HE is. See, we all have sinned in some way shape or form. That makes us guilty before GOD. If you have ever said that you hated someone, in GOD's standard, you have committed...

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SVG to 3D

Posted by Marius Oberholster on Thursday, October 9, 2014, In : Tips 
Hey all!

Now what in the world is with that title? Well, it sounds like a conversion of one format to another, and in a sense, you would be correct if that were the initial thought that you get.

Conversion simply means, to me, to change one thing into another, yet still retain most of it's original properties. For example, going from an image sequence to a video.

So, what is SVG then? For those who don't know, it simply means Scalable Vector Graphic, in other words - clip art. Yey.

I'm very glad ...
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Modifiers in the graph editor

Posted by Marius Oberholster on Monday, October 28, 2013, In : Quick Blog Tutorial 
Hey all!

First off, have a fantastic new week!
Secondly, I'm coming at ya with another QBT! Modifiers in the graph editor!

I like exclamation points, haha. Anywho, there are various uses for these modifiers, like looping a short animation sequence, like a walk cycles or editing one like making a camera shake as-if handheld, like in the examples below.

This one is of the camera animation without the modifiers:

(I added a little compositing just to enforce the camera-ness of the example)

This one is ...
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Blender Render VS Cycles Render

Posted by Marius Oberholster on Friday, March 9, 2012, In : General 
I can see a massive difference between the two, but I don't want to call one better than the other, because one is more developed and the other works different. So I'll say this: I personally still prefer Blender Render (BI)

Here's why I do.
I've used the same project, creating first a Cycles Render version and then a Blender Render version. Out of the two I like the overall look of the Cycles Render one more, but the capabilities in procedural textures in Blender Render overshadows the quality...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6


King James Version, Public Domain

Ultimate Glory

I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!

 
 

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