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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " test" (Show all posts)

Motion Blur

Posted by Marius Oberholster on Tuesday, January 5, 2016, In : Learning 
Hey all!

I feel lead to talk to you guys about Motion Blur. Most of you know what it is, so I don't have to go into that, but in Blender there are a few ways of doing this, so I want to tell you what I do, why I do it and what I believe GOD has shown me is the best for, at least, 2D Work that you want to add motion blur to.

In Blender, you know we have three options for rendering and they all have motion blur options:
> Blender Render
   - Sampled Motion blur (takes forever, so not even remotely ...
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Palm curves

Posted by Marius Oberholster on Wednesday, December 9, 2015, In : Learning 
Hey all!

I have been using curves a while and I knew they could be tapered, but I thought that you would always only be able to do so through another curve or through programming (and I looked - though looking back when I did, I didn't even check youtube, hahaha). Anyway, GOD knew I wanted to know and lo and behold, like this or last week, there was the answer, in the beginning of a video I could not seem to find!! Thankfully GOD knows how to stay on me about things and HE helped me locate it....
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A little progress report

Posted by Marius Oberholster on Tuesday, February 18, 2014, In : wip 
Hey everyone!!

Today I get to share a little progress shot from something I'm currently working on:


Currently, this looks more like a caustics study, but actually the scene as it sits is exactly that! It's part of prep work. The ocean floor is right (in terms of distance and possibly color) and so is a lot of the compositing. It has an old-style photo feel that I am really really liking so far.

Now, when I post something, I want it to benefit you, so I want to give you some sort of help. Today, ...

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Normalization

Posted by Marius Oberholster on Wednesday, September 11, 2013, In : Quick Blog Tutorial 
Hey there!

Good day and welcome to this Quick blog tutorial! (will make a logo later, so they'll be easily identifiable by more than just category)

Now, today's little tip applies again to the compositor (a place everyone seems to luv chromatic aberration, haha).

I'm sure many of you, if not all, have used a digital camera.
   Everyone who has used one, knows that it's light sensor can adjust it's sensitivity to what it is seeing. For example, if you put it's focus on a lamp, it will darken the i...
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Remember two posts ago, the sea?

Posted by Marius Oberholster on Thursday, May 2, 2013, In : General 
Hey all!

I've worked on that special project over the last weekend, like intended, but I am still not completely satisfied with the final result, but that's only because this was an experiment. Here are a few frames as it progressed on a feature called, Dynamics Paint:

When I started, it was because GOD gave me an idea of how to do the foam, but I had never worked with this feature before and had to watch some tutorials to learn how it worked and some of the stuff that can be done and I particu...
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Some point density testing

Posted by Marius Oberholster on Tuesday, December 18, 2012, In : General 
Hey all!

I have been busy these passed few days. Not super busy, but working a bit. Still a bit under the weather, but feeling a whole lot better!

Back on point. Point density is a fantastic tool to use shaped volume, without having to use the smoke simulator. While it is very limited in what it can do ito shaped explosions and so on, it is a remarkable feature and a quite fast render.

A while back, I tried making a rocket with the smoke simulator, but it didn't go so well:



I wanted to upload the...

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Test render

Posted by Marius Oberholster on Friday, November 9, 2012, In : wip 
Hey all!

I went ahead of the tutorial on this one for now, because I needed to see how this scene could be finished. The below is NOT the finished scene. It is only a test render and looks cheap and nasty (apart from the ruin, but even that is out of focus, lol):


Looks terrible.... lol.

Anyway, the night of, I was working on the trees. Making sure to keep it as simple as possible, but still giving as much detail as possible. It's a juggling act in every project (no matter how powerful your PC is...
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Wood with procedural textures!

Posted by Marius Oberholster on Thursday, May 31, 2012, In : wip 
Wood is one of the most difficult textures I've had to try and make with only procedural textures, but I'm glad to announce there's a way to add knots to wood with grain distortion.

Though I only managed it yesterday (with a lot of grace), it looks cool so far and the actual tutorial should (prayerfully and hopefully) have a better result. The node system looks something like this:



This the result of above:

(Full res is HD; right-click > View Image)

I have a few things I would like to change, suc...
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Blender Render VS Cycles Render

Posted by Marius Oberholster on Friday, March 9, 2012, In : General 
I can see a massive difference between the two, but I don't want to call one better than the other, because one is more developed and the other works different. So I'll say this: I personally still prefer Blender Render (BI)

Here's why I do.
I've used the same project, creating first a Cycles Render version and then a Blender Render version. Out of the two I like the overall look of the Cycles Render one more, but the capabilities in procedural textures in Blender Render overshadows the quality...
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"For I testify unto every man that heareth the words of the prophecy of this book, If any man shall add unto these things, God shall add unto him the plagues that are written in this book:
And if any man shall take away from the words of the book of this prophecy, God shall take away his part out of the book of life, and out of the holy city, and from the things which are written in this book.
He which testifieth these things saith, Surely I come quickly. Amen. Even so, come, Lord Jesus.
The grace of our Lord Jesus Christ be with you all. Amen."
Revelation 22:18-21

"Add thou not unto his words, lest he reprove thee, and thou be found a liar."
Proverbs 30:6


King James Version, Public Domain

Ultimate Glory

I give glory to, acknowledge and remember God for this website. He enabled me to do all this and this website belongs to Him. Thank You!

 
 

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