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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " tips" (Show all posts)

Cycles toon shading tips

Posted by Marius Oberholster on Tuesday, November 22, 2016, In : Tips 
Hey all!

What a busy few days!! Goodness! I am so thankful that GOD gave me the efficiency to be able to produce so many videos so quickly!! :D

I received a comment on the Camp Fire tutorial from a Cycles user and that he had a fair idea on how to produce it in Cycles and I kinda of felt a little tug from GOD that I need to do a little bit more towards the Cycles side of thing and I couldn't shake the sense to do it and felt lead to start doing more towards toon shading in Cycles, so this is th...
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Blender has an auto-save?!

Posted by Marius Oberholster on Tuesday, October 8, 2013, In : Quick Blog Tutorial 
Hey all!

I've seen that Blender has this option in the File button, but I've never known how to use it, until Andrew showed it in his second video on Blender's interface (please answer his surveys in the video descriptions on YouTube).

By default, from what I recall, this feature is turned on and does an auto-save every 5 minutes. These are, according to Andrew's video, stored in either your temporary files or the Blend1 and Blend2 files you see where you store the original project.

Thankfully, ...
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Some tips for added realism

Posted by Marius Oberholster on Monday, September 16, 2013, In : Tips 
Hey all!

I'm not someone who specializes in realism, but I have noticed some features in Blender Render that I have been very happy with in getting me closer to realism and I'd like to share some of them with you. Remember, most of these apply to Cycles as well and also to traditional arts!

- Ambient Occlusion (AO)
A strange corner shadow phenomenon I've never really seen much of in real life on the intensity that Blender can produce, though it is a fantastic boost, even on a low setting, set on...
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The difference

Posted by Marius Oberholster on Tuesday, March 12, 2013, In : Tips 
Hey peoples!

During a tutorial I found that in some cases, it is actually better (and faster) to use physical detail than it is to use textures.

It works a bit like this:
____________________________________________________
small object------>------>------>------>------>------>---Big object
physical>physical>physical<mix>texture>texture>texture

So when you are doing something like trees or bushes, try physical detail first and see if that works for you.

Here is a mix of physical detail and textures:...
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Tiles down, trees up

Posted by Marius Oberholster on Friday, March 8, 2013, In : General 
Hey all!

Only started the tree tutorial and almost finished. Yey!

Has been quite a bit of work and I am really jazzed about the result. In it, you will be shown how to do a little something like this:


I like this image a lot and I made like two other compositions, but this one just worked the best for the tutorial. While this is merely a proof of concept, I leave it up to you to really push it further in making it work in your scene (I don't have a scene requiring trees right now, so there is no...
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An update on the book

Posted by Marius Oberholster on Monday, October 15, 2012, In : General 
Hey all!

Working hard to get it finished as soon as possible! The next section will be tutorials and after that a few more things and it should be ready for release! So looking forward to having it completed and I have really learned a huge amount in the writing of it!

Today was a continuation of the displacement feature for Cycles. After getting this result, it was very important to find out how to fix it:

(the texture is not supposed to be a lot of thin blu stripes over a square sun's surface,...

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