Hey all!!
Today is a bit more lengthy, but it's still a very very quick technique; unwrapping a fountain!
This is a very quick example of what you can do with this:
Note: The entire scene is comprised of procedural textures, even the fountain and the water's animation
Now, let's get to it:
> In order to unwrap our little fountain (the water spout that is), we insert an open Cylinder mesh, pres NumPad1 to go to front view and unwrap (U) it to Cylinder projection:
> Clean up your unwrap. Usually, in ...
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