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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

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Perform Perform Perform!

Posted by Marius Oberholster on Wednesday, November 3, 2021, In : Learning 
Your performance must soar - if it just kinda hovers, it's not gonna... wait for it... fly, lol.


Image by Clint Post from Pixabay 

Jokes aside, a really solid performance comes in various forms. I remember a short video from Finding Nemo's BHS (behind the scenes) and the animator that did Dori's animation for the shot where they think Nemo's gone and Marlin leaves her to go home, he pulled out all the stops to make it as personal as he can and the director still wanted more. I was like, REALLY?...

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New tutorial Smoke and fire

Posted by Marius Oberholster on Monday, October 7, 2019, In : Tutorials 
Hey all!

Update
 It's so nice to be able to make another tutorial. I'm still working on the other video I talked about, but the reason it's taking so long is that it is fairly lengthy, but I have almost no footage for it, so I have to make all sorts of animations to fill in the time - it's more about the audio, so consider most of what you will see in it filler footage, lol.

Anyway, moving on.

New tutorial
   I really wanted to make a tutorial and felt led to, but I had no idea what and I felt the...

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2D to 3D conversion - Proposal

Posted by Marius Oberholster on Monday, April 9, 2018, In : proposals 
Hey all!

I had the amazing priviledge of being able to write another proposal on Right-Click Select! Shockingly, I didn't actually blog about it, so that is what this is! Yay, hahaha!

So the basic idea is that you use the existing depth information (mist pass) to slice up the scene in as many slices as possible, causing something like this:



This means that you can now shift these slices and create what your eyes will see. I was extremely opposed to it, but it actually does make more sense to do ...

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Uploading 3DSBS content to YouTube

Posted by Marius Oberholster on Friday, September 22, 2017, In : Tutorials 
Hey all!

Without ado, here is the video! (Below for more details on why this way)


GOD is so great!

For more on Exodus 7-12, KJV:
BibleAnimations blog
Production Vlog playlist

3D content comes in various forms and like audio, for stereo, comes in 2 streams or more. YouTube supports
- 3D Side By Side
- 3D Top and Bottom
- 360'
- VR (2 streams of 360 - for Google Glass or other headmounted VR gear)

The old way of making YouTube videos 3D:

For most of the ab...

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Speed up renders in Blender

Posted by Marius Oberholster on Monday, February 1, 2016, In : Tips 
Hey all!

Last week, I briefly talked about this topic as part of the latest update on the Esther 6 project - which you can read here. The reason for this post is to particularly focus on this topic and share some engine specific tricks that GOD showed me through personal leading and from a few articles, so let's get into it.

This will be mostly focused on Blender Render, as that is my engine of choice for the time, but I will talk about Cycles Render as well in another post - GOD willing.

Blende...
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Vintage tutorials and palm update

Posted by Marius Oberholster on Saturday, December 12, 2015, In : News 
Hey all!

Today's post is a bit nostalgic with something a little new as well! :D
Quite a while back (like start and middle 2014), I made two tutorials on using unwrapping to your advantage when texturing. Both of those, GOD did not permit me to upload to YouTube back then, but today I felt lead to upload both of them and here they are:





And the new part of today's post is an update on the palm tree I posted on the 9th:


(Tropical storms are regular around these trees, that's why it doesn't seem pha...

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SVG to 3D

Posted by Marius Oberholster on Thursday, October 9, 2014, In : Tips 
Hey all!

Now what in the world is with that title? Well, it sounds like a conversion of one format to another, and in a sense, you would be correct if that were the initial thought that you get.

Conversion simply means, to me, to change one thing into another, yet still retain most of it's original properties. For example, going from an image sequence to a video.

So, what is SVG then? For those who don't know, it simply means Scalable Vector Graphic, in other words - clip art. Yey.

I'm very glad ...
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Mouse control

Posted by Marius Oberholster on Monday, January 13, 2014, In : Quick Blog Tutorial 
Good day there everyone!

Today I'm coming at you with another QBT! Still on BGE; that page is really growing! JESUS is so good to us with all this free content! Just amazing!

We are covering, mouse control!

This is a bit of an off-topic of what I thought I was going to do, but this is also quite crucial to some games, so this may just surprise you.
   When using the mouse for control, we can do pretty much anything with it with logic bricks, except use it as a looking point. In other words, there...
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MercyMe - Shake

Posted by Marius Oberholster on Monday, December 9, 2013, In : General 
Hey all!

I'm currently working on a new tutorial that I really hope will surprise a lot of you like it did me, but while I'm working on it, I can't post any new content as there really is nothing to be posted that looks really good, haha. In addition, I am considering adding a shortcut for all the QBT's so far under the Blender Tutorials page, just like for the Blender Game Engine Tutorials page.

I do have something absolutely fantastic to share and that is one of MercyMe's new songs called Sha...
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New profile pic! A good face lift!

Posted by Marius Oberholster on Thursday, August 1, 2013, In : General 
Hey again!

Wow, two posts in one day! Like that a lot! Anyway, on the Panther Dynamics FB page, I say I aim to design right the first time, yet for some reason, I left my profile picture in a dismal state. Unacceptable! If this service is to glorify GOD, it has to be done right and so, here is the new profile picture:



It's high time the standard gets a bit of lift on the overall presentation. If the standard is low, the income will be low and that is just not okay, lol.

Hope you all have a fanta...

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Finally back to doing something, lol

Posted by Marius Oberholster on Friday, April 26, 2013, In : General 
Hey everyone!

I am still editing on the book, but this last week has been garden work like never before and today I took some time off to just do something fun (was so tired I fell asleep whenever I sat down, lol).

Anyway, I am working on something with the ocean modifier (not specifically for the ocean modifier, but it may certainly apply), but first I had to get a material in Cycles that I would be happy with and this was the result:



While it may be far too dark in this scene, it is really not...
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Entry finished! (^^,)

Posted by Marius Oberholster on Wednesday, April 17, 2013, In : General 
Hey all!

I am very glad to report my Blender Guru competition entry is in and I am extra nervous about this one; animation.

I went more for a non-typical animation, but still counts and I really hope you all will like it a lot. I would like to post it when the competition has closed (29 April 2013, 23:59 GMT) and the winner has been announced (two days on). So please be patient until then.

On the upside, after around 4 days of rendering, it means I can get back to editing the book (oh yeah!). I ...
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Been busy, but here's an update

Posted by Marius Oberholster on Monday, November 26, 2012, In : wip 
Hey all!

It's been a while since my last post, but I am glad to reveal an update on the next tutorial. Hope you all like it!!:


This is not a very complicated scene, but it is one that has enough detail imo to show what the trees will look like in a scene.

There is no tree focal point. In fact, before adding another in the middle, the sky was the focal point; not good. Now, it begs the viewer to look for a spot. Sort of like you would when going to a park. Hopefully that's the effect here, lol.

An...
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Ivies now have some leaves

Posted by Marius Oberholster on Monday, November 5, 2012, In : wip 
Hey all!

This is what the current preview render looks like:


I adjusted the above a bit, because it's lighting isn't finished yet and so it was a bit on the dark side, environmentally speaking, haha. Anyway, just added some brightness and contrast.

The leaves themselves are the most difficult and personally, I have to admit I couldn't get them as close to the real thing as I had hoped, but, I am very happy with the leaf shape:

I've seen this three-point shape not nearly as often as I would like t...
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